Originally Posted by Imora DalSyn
Or....

Stop worrying about balance and just play the damn game.

Scaling is a terrible idea. Blizzard did this to world of warcraft and zenimax did it to elder scrolls online.

You never feel stronger. Ever. Enemies are just as tough when you're a scrub as they do when you're geared to the teeth. If I'm geared to the teeth, I deserve to mow over the trash.

D&D has never been balanced. Ever. And balancing for the metagamers is a terrible, terrible idea. Why yes, let's make the game harder for the casual, non optimal dude. Great idea.

Now if you want some toggleable options that default off, then sure, fine. But we all know those never go in, and it just becomes part of the game by virtue of whiners.

1. DnD absolutely makes attempts at balance. Arguably the number one trajectory of the game from edition to edition is a broad attempt to balance martials with casters, because it is not fun for players when one player dominates the game by virtue of the class they choose. This idea that balance is irrelevant to DnD is utter nonsense.

2. Regardless, this discussion is not necessarily about balance. This is a discussion about the lack of difficulty in the game, which is actually a separate concept from balance.

3. ALL games include some form of scaling by virtue of the fact that you simply fight more difficult enemies as the story progresses. This happens without impacting player's ability to feel strong, because feeling "strong" is not a simple function of how easily you deal with enemies. You can be fighting HARDER enemies and having a HARDER time and still feel stronger as a result of the more impressive abilities you use, for example.

There are ways to tune your scaling such that enemies still become weaker relative to the player, but combat against them does not become braindead. I actually think WoW and ESO did this quite well (though those games have other problems with their combat.) People are probably still scarred about scaling due to memories of one of its most infamously bad implementations, in ES:Oblivion, where the scaling was so harsh that you actually became much WEAKER relative to your enemies as you leveled up.

4. ...The default in this genre is toggled options that allow you to adjust different aspects of the difficulty so people can customize their own experience. It is absolutely, one hundred percent false that "those never go in, and just becomes part of the game by virtue of whiners". You, you *personally*, seem to have some odd chip on your shoulder about people complaining about the difficulty, and I have watched you drag that hostility into multiple threads about the subject by now in a way that is entirely unproductive to the discussion. Please try to discuss things more dispassionately, without dismissing the concerns of people who would like more difficulty in the game, or perhaps just refrain from entering these threads at all if they get you so riled up.