In Oblivion, you only became weaker in comparison to your enemies if you didn't know what you were doing when you made your character, and when you leveled. You had to do it half ass backwards in order to do it properly. You needed to control when you leveled.

Morrowind did things best, imo, where there were areas that you definitely wanted to come back later because you'd get your ass kicked.

WoW's scaling is trash. Not only does it scale with your level, it scales with your item level as well(gear level). You can't go around one shotting creatures until a couple raid tiers in, and overworld mobs that they add in later patches take just as long to kill as a regular one did as a fresh level 70 character. It's stupid, I don't feel stronger.

My problem with your crusade for more difficult content is that it always ends up affecting everyone else. Always. And when they add options, they're defaulted on. See: Karmic dice, which did not exist when I played EA last, yet was on by default when I reinstalled post launch. Many people find the game plenty challenging, and I find that many of the people that don't use super optimized builds and strategies, without considering that the game maybe isn't necessarily designed to be hard.

There's plenty of ways to challenge yourself, as well. I've done it in other games. You could outright delete if you have a tpk. There's your hardcore. I play Skyrim like that. If I die and it's not to a glitch or some kind of bug, I delete the save and start over.

Also, there's been multiple threads on this subject. Y'all should keep it down and stop making new threads on it. Pick one, use that.