Hello everyone, please explain why when you multiclass 11 druid/1 monk in wild form -AC and + AC at the same time
Bugs, same with magic items not working after Wildshape. Moon Druid suffers a lot from this, it's especially glaring when your character is skipped in dialogue due to being Wildshaped.
Another interesting option would be unlimited wildshapes, but the particular form of wildshape doesn't heal between wildshapes. Meaning, if you wildshaped into a bear with 30 hit points and lost ten hit points before coming out of wildshape... next time you went into the bear wildshape, it would still only have 20 hit points left, until it healed.
So you could switch between all your wildshapes as much as you wanted to, but none of them would auto-heal between switches. Although, they could get short and long rest benefits.
It reminds me a bit of a spell 'Shapechange', here is it's description. Keep in mind, that's a level 9 spell, aka a character needs level 17 to be able to cast it:
"You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait.
Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature's bonus in place of yours. You can't use any legendary actions or lair actions of the new form.
You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.
You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can't use any special senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak.
When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The DM determines whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state.
During this spell's duration, you can use your action to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value."
And I have to ask what is the point of it? Switching between Wildshapes that is? Worse still sabertooth tiger has got regen, so you could switch between forms all the time and heal of any damage.
Not losing charges in dialogue worked in EA, not sure why it isn't here in the full release.