Sometimes I wonder if im playing the same game as people on these forums...

Ive found a good selection of loot. Some for monks or barbarians, about an equal spread of light, medium and heavy armour. A wide assortment of weapons and lots of rings and necklases. Some items only allow you to cast a spell per short rest and some have like 2 or 3 effects. Alot of items for casters to. I think more items for casters then for martials if im perfectly honest.

So when I see people complain about only magical plate and monk items beeing in the game it confuses the hell out of me, lol.

Attunement would be a good fix but wouldnt be needed for all items. Not all magical items have it in dnd either. Generally when an item allows you to cast a spell or spell like effect or it provides you more then a flat bonus to something it requires attunement. But like 90% of the gear in bg3 falls under that so attunement might be to restricting given the sort of loot we are getting.

To take the loot on my MC for examples (early act3)
Helmet: bonus to saves vs spells and +1 to con saves (the +1 to con saves is on all helmets though) dont think this would require attunement.
Chest: Legendary chest item. +1 item. Reduces incoming damage, can cast a spell with it, has a toggable ability that prevents me from beeing moved against my will. Defenitly a attunement item.
Gloves: When I do a certain type of damage on enemies I debuff them. Dont think this would require attunement but no magical item like it excists in pnp dnd to my knowledge. Dont think it requires attunement? Minor effect.
Boots: When concentrating, I cant be moved against my will. +1 athletics (on all boots) and gain a little bit of speed when I cast a concentration spell. Attunement.
Weapon: Legendary item. Wont even go into the specifics. Requires attunement.
Shield: Bonus to spell casting and my DC checks against my spells, can shieldbash with it (you can with alot of shields, which you normally require a feat for I think?), and advantage on dex saving throws. Attunement.
Cloak: Casting a spell in melee gives me temp hit points. Attunement.
Necklace: Allows me to cast a spell. Attunement.
Ring: WHen I do damage of a certain type debuffs the enemy. No known item from tabletop to comare to. Like the gloves tbh. Dont think it would require attunement.
Ring 2: Advantage on insight checks. Think ive seen comparable items in the tabletop and they dident require attunement.
Ranged weapon: +2 item, allows me to cast a spell. Resistance to fire and cold. Pretty sure this would be described as a legendary item on the tabletop.... DEFENITLY requires attunement.

So I add all of that together and I have a grand total of 7 items on my person that in pnp dnd would require attunement. And when you compare what you can do in bg3 compared to in dnd itself our characters are defenitly more powerfull for it. This all said. I do think the extra power is needed for the encounters. Larian makes encounters with the power they give to players in mind so if we restrict ourselves to tabletop rules I think a fair bit of rebalancing is required.