I do believe the game is an accomplishment in the making, it is just not finished, not properly playtested. I mean what kind playtester that likes RP would enjoy being stuck with a tadpole in their head for 90 hours?
It is so close to being a masterpiece but like we discussed it needs some proper touching up in regards to story and in particular act 3 to be what it could be. It is definitely not worthy of all the praise it gets in its current form(most reviewers probably played half the game). I think like me, many of us were bewitched by the fantastic start, and to be honest it took some time for me to be free from the spell that act 1-2 cast on me. With act 3 other short-comings became more apparent.
Maybe most people haven`t reached act 3 yet? Who knows? Still blinded by act 1-2 ? I too am a bit surprised that these simp-threads seem to be the main focus in this forum. I like Karlach too, but the issue is way deeper.
I couldn't agree more, and that's why in my initial post I added that they should work quickly on the endings before most people reach the end of the game: I think most of them have not. (The achievements stats are a good indicator.)
You do realize if we let them get away with the current state of the game, we will just get an unfinished mess with bg4 as well? If they don't fix this game then we might as well jump ship on Larian forever.
The only reason I mentioned BG4 was because you seemed to think that they let some plots lines open-ended so they would make a DLC or sequel.
But my point is indeed that even making a DLC would make no sense with such a poor ending: I found myself struggling to create a character I would want to play for a second run through, because I lost all interest in the story now that I saw the "your journey to get there doesn't matter" endings.
The only reason I can find to start again are to experience some pathways I didn't before (i.e., siding with Minthara against the grove, going through the underdark instead of mountain pass...), but I know I will stop when I reach act2 because after that I have not enough left to discover to justify the time to spend.
The difficulty does not offer a big enough challenge either to push replayability btw (but that's another issue).