Originally Posted by Surge90sf
The only reason I am here is because Larian has a history of listening to their customers, and I read they rewrote act 3 in DOST2 and added 150 000 lines of dialogue. Or something.

If it was any other company I would say that ship has sailed. With Larian ther is hope. Tbh with the success of this game I honestly think it would be a miss not to fix it, because they will have gained new fans for sure, but what is the use if you just loose the old ones? I don't feel the need to play 10 games per year anymore so why would I invest in future Larian projects if it is just going to be like this.
It was for the first game, actually, where a whole finale was added that made it look less abrupt, and the plot's general pacing and details were all heavily reinforced. The second's changes were a lot less significant (and mostly final act-only) and in some cases more of a side-grade than an improvement (and they changed a certain frog's voice actor for some reason, completely ruining him. Horrid).

My worry is, to re-iterate some of the things said by others in this thread, that the game is treated as a success and a standard-setter and as such is not seen as requiring any improvements or changes. Now, pretty much every RPG classic had heavy cuts or compromises, but they have all also suffered from publisher pressure, which is not as much of a case here - at least it shouldn't be? Meanwhile Bioware's companion interactions still remain a lot more fleshed out, while Obsidian/Black Isle still remain the best examples of character- and world-building, and Owlcat are nothing if not aiming for great scale (for better or worse...).

Like, what kind of a "glitch" can possibly make Minthara's entire post Act 1/2's content inaccessible, and how could a glitch so severe be unnoticed in testing after the game was in development (hell?) for so long?

The pre-release advertisement made the game out to be practically a raunchy fantasy dating sim but both the raunchy and the dating parts are barely there, with Dragon Age: Origins (and BG2, as well!) having implemented it all better some 14 (23!) years ago, sans the honestly unnecessary nudity which looks off with how rigid and low-detail the bodies are. It somehow got tamer than EA, with Minthara's alternate scene cut for whatever reason, and the hints at the Lae'zel/Shadowheart interactions dying alongside any and all interactivity they have after the one argument and two extra banters total in Act 1.

And a far more personal gripe: for a game where there's some thinking to do about character planning, there is No. Progresssion. Preview. Something that existed in RPGs since at least NWN 1, if not even earlier. Cracking the PHb open doesn't help on account of all the homebrew. Add the inability to create custom hirelings on top of that so instead we have 12 seemingly trolling creations with awful backstories and suboptimal race/class combos (at least as suboptimal as they get without the racial ASIs...) and it all becomes rather disappointing.

I didn't hate the game, far from it, but it could have been so, SO much more. Where other games can overstay their welcome thanks to less than competent design or pacing, BG3 instead underdelivers. There are games that you're happy they're finally over, and then there's this where it leaves you wanting for what should have been there.

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Additionally, some players here need to realize that MOST PEOPLE who are playing this game now never played EA, so this Daisy person? No one but the very small minority who played EA knows or cares who she is. If you start yanking important story NPCs now to shove in some "Daisy" most people don't know or care about, it'd create an uproar. Save her for the DLC if one is coming.
A strange take, given how the EA feedback was supposedly the driving point for the game's evolution up to the release version (if not for it, we'd still have cantrips spawning surfaces or something) and that the game sold well enough during EA to have built up a large enough dedicated following who one would think will be the ultimate target audience (making the heavy alterations done prior to the release a very odd move, to be honest)...

...then again, some people back then were complaining that Daisy was inappropriately touching their characters and such, though you'd think that if you are willing to telepathically touch others and rummage in their thoughts and manipulate them against their will it's only fitting you get touched back. Regardless, getting what at first seemed like a (insert one of the gods from D:OS2) re-iteration which made me think that Larian are just re-doing their old story almost letter-to-letter only to turn into the most annoying, patronizing, railroading, and not-at-all manipulative voice in your head instead of a manifestation of the allure of absolute power (another aspect dropped entirely, since apparently my 100% tadpole clean playthrough was mostly pointless and locked me out of content instead of being a genuine choice to make) seems like a big loss to me.

But hey, he's a walking tentacle hentai premise, and apparently the new target audience can be shallow enough to overlook anything past that, just like Orin and Gortash are being ignored for being a sadistic murderer/fascist tyrant because they are seen as waifu/husbando material, meanwhile Thorm (an actually tragic figure who went through two crises of faith and a family downfall) is just some mean old guy who objects his daughter's relationship or something.

Last edited by Brainer; 14/09/23 12:00 PM.