I was mostly bored during act 3 and towards the end lost interest in completing the game, which wasn't entirely suprising, since it was more or less evident they were going to double down on the boring and problematic stuff already present in EA.

Chapter 1 was ok, and I'd never completed the Grymforge during the EA so it had quite a lot of new stuff for me to explore.

With chapter 2 the narrative stuff I didn't particularly care for became more pronounced, like the emperor/daisy plotline with its cringe seduction&corruption thematics you couldn't opt out of, even if you never used any of the squid powers and told the emperor to fuck off, he never stopped making his offers. Can't recall if the forced choice to kill the Orphic honor guard happened in chapter 2, but at that point I sort of gave up on the main plot actually giving the player enough choice on the ceremorphosis matter. It started to seem someone(or everyone) was bound to get turned into a squid, because... reasons.

Chapter 2 also seemed excessively combat heavy(or maybe I just started to get more bored with the fights at that point), with the game throwing mostly cultist, undead and non-sentient beings at you enmasse. A sizeable chunk of non-hostile interactions were just you dealing with different type of deranged cultists(good thing you could actually resolve some of the minibosses via dialogue), which wasn't that interesting even in chapter 1. I didn't find the chapter 2 boss daddy Ketric Schillinger-Jameson as lethargic as the trailers made him out to be, but it's not like the prodigal daddy was an intriguing villain. I guess this is partly due to the fact that you mostly deal with his liutenants.

However while I was still pretty much engaged with the game throughout chapters 1-2, chapter 3 was felt like entering a boring disjointed quest hub, next to no mystery to solve, pivotal choices that tend to amount to myopic(as they always are) trolley memes, and bosses(the crazy giggling jane-in-the-box murderhobo and the bland bureaucrat) I just couldn't be bothered with. Companion interactions also seemed to decline steeply in chapter 3.

I'd pretty much done the previous chapters with the completionist approach, so even the simple joy of leveling up your characters was gone soon enough. And when I found out in advance that the game endings were going to be about as bad as I'd feared(no way out of fucking someone/everyone over, since "sacrifice" is the central plot theme I guess), I just gradually lost interest in completing the game with the Orin and Gortash bossfights pending.


The promise of being led to death is reason enough to follow.