1. Less world shattering plotline. Save a village level, as opposed to dealing with gods and devils and all the high end stuff. Something much smaller and more intimate, personal.

2. NPCs following the exact same rules as the players. Stats, skills, spells, etc. Everything. No inflated stats, no inflated hit points. Rules for me = rules for thee.

3. More cultural "realism."

4. An AI that learns and adapts in combat, while respecting the intellect/cunning of the opponent.

5. Plot threads that truly matter. I want vast differences in Act III based on what was done in Act I and Act II.

6. Relationships and friendships that honestly feel organic.

7. Enemies that feel personal with resolutions that are satisfying.

8. Less superhero power levels. More human level, where fights actually feel dangerous. (but *NO* scaling enemies based on PC level. nothing more annoying than suddenly running into level 15 guards. all things should be beholden to world "realism.") --I mean the system itself should be designed so that combat is dangerous. Where fighting more than one opponent is incredibly difficult, regardless of character level.