Originally Posted by Imora DalSyn
lol. Though I'm unsure why anyone gives a toot about exploits in what's essentially a single player game with optional multiplayer, no player vs player content, and whatnot.

That said, I don't really *like* wizards, so this doesn't affect me.

Still unsure what the difference is supposed to be between wizards and sorcerers though. Used to be sorcs got fewer spells, but more spell slots. Not anymore. There's literally no difference that I'm seeing between a spontaneous spellcaster(sorc) and a prepared spellcaster(wizard). I'm used to where I could dump ALL of my lvl 3+ slots on Fireballs, quickened fireballs, delayed blast fireballs..... and the wizard could only cast however many of them he prepared.

There's still a difference. Wizards can learn any spell that's on a scroll (which includes some spells that are actually spell-only) and have a larger pool of spells to choose from than sorceror when leveling I believe. Sorcs can actually learn a relatively limited number of spells in 5e (A spell a level, right? With 2 spells at level 1? So by level 12, you have just a dozen spells to choose from.) In tabletop, this is a much bigger advantage for wizards. In a cRPG, you can usually whittle down the spell list to choose which spells are actually optimal to have during the campaign.

They do both have the same base number of spell slots now. Wizard casting has changed from the old system: You essentially "memorize" what spells you have per day, but you can freely choose which ones you cast. Think of it a bit like sorceror casting, but you actually get to choose which spells you have access to every day. Sorcerors can still cast MORE spells per day through sorcery points, and have more flexibility in casting them, and metamagic, but they only ever have access to the same set of spells (and the set of spells they can cast can be relatively small). Wizards have the advantage of being able to swap out what spells they're using for any they've learned (which is potentially any arcane spell.) Again, it's a bigger advantage in tabletop. BG3 also makes it even LESS of an advantage because a sorceror can, at any point, change their selected spells, basically for free, through respecing.