My thoughts go out to more immersion. Of course that would mean development for VR systems only. And much more interactions between party members. That means no pregenerated cinematics, but an AI that is capable of generating text on the fly, (within limits set by the dungeon master) and an engine that is capable to translate output to body language and facial movement. O, and of course the player would be able to talk to the companions, using simple language, but their own voice. I guess melee combat woudl be hard to simulate, but with such a much deeper level of immersion, people should be happy to only be able to use ranged combat (spells and crossbows).
Last edited by Ikke; 14/09/23 05:26 PM.