Originally Posted by Puglio
Crowd control spells are too heavily nerfed. There are three major nerfs.

1) The durations are reduced from 10 turns to 2 turns.
2) Enemies perform unarmed attacks to wake each other up from CC.
3) Enemies get to make their saving throw at the beginning of their turn, rather than the end, counter to DnD rules.

As a fourth honorable mention, we have enemies targeting casters on tactician mode, breaking their concentration.

This is bad for CC-focused casters in general but especially bad for bards, who don't really have other options until they get magical secrets at level 10.

It makes Confusion especially useless, because enemies must fail two saving throws before having a chance to act confused. Unlike most other spells, it does nothing in the interim between casting it and their first turn (you don't get advantage when attacking them, for example).

I'm not sure why Larian decided these spells needed such heavy rebalancing, but they need to revisit it.

I can actually see the nerfs being SOMEWHAT justified (although I think going from 10 turns to 2 is way too harsh.) But point 3 is clearly a bug. And I think other people have bought up that spells that apply a "terrain" effect don't have the correct DCs for their saves (as in they're way too low.)

Has Larian said ANYTHING about, at the very least, the things that are obviously bugs getting fixed? My favorite type of character to play is a control caster and this sort of thing severely hampers my enjoyment. It's one of the big things preventing me from doing another playthrough.