The potion really did not fit into this game's system, instead of tiny to zero improvement, it got 13/19 additional strength, while 8/9 point on creation that would be realocated on other stats, with unlimited supply. The result is it nullify the need of strength investment, makeing the game looks bad no matter player use it or not.

My way to make it fit into bg3 would be make it increase by but not more than (hill giant only) instead of increased to. The reason why not reduce the duration is because it would only encorage player to refresh vendor to accommodate the attrition or skip rests if per short while lootable only would encorage player to resepc and overstretch sections. Removeing it works perfectly too but it would be boring.