17. I wish the future games would have a greater semblance of difficulty while maintaining the creative freedom of the immersive sim. Most moments in BG3 have multiple solutions, but some of these solutions are very easy. While creativity should be rewarded, it would be nice if there were more moments where the game sat you down and said, "No. Fuck you. This section is HARD. You have MANY solutions, and can be super creative, and they are all valid, but NONE of them are easy." Integrating a sort of Elden Ring-like experience: some puzzle or combat or problem or traversal issue appears, and you need to go explore and talk and beg, borrow, and exhaust every option, and eventually you find a valid solution (there are many), but it is difficult still. You get to be creative, get the satisfaction of the game honoring your creativity, but also get the satisfaction of overcoming a great difficulty.

18. If and only if Larian INSISTS on leaving DND and its ruleset behind, it would be nice to integrate the AP action economy with DND's probabilistic combat, concentration, and its own action economy idiosyncrasies. A sort of hybrid of DND and DOS2, if you will.

19. If the AI can improve and combat can get significantly faster, I'd like to see much larger combat encounters with more diverse terrain and objectives other than fighting. For example, the tutorial has you running to the transponder. It would be cool if you could have giant combat set pieces with dozens of enemies moving in rapid succession, all while needing to traverse complex terrain each turn to avoid something which may be pursuing you.


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