I think better writing is the most important development area for Larian. It improved a lot from D:OS1 to D:OS2, and then again it took great strides from D:OS2 to BG3. But act 3 writing still leaves me wanting. If they really want to make the best rpg games, it's not enough with hilarity and great map design, we need great stories too. I think BG3 is pretty close to a masterpiece, but their writing inconsistencies and messed up ending in BG3 is what takes a "game of century" down to an 8/10.

The party members also need more interaction between each other. The small blurbs while we are out are great, but in camp there should be more than 2 or 3 scenes throghout the game. Full on party discussions about the course of action and development kind of stuff.

The origin characters are pretty great IMO, though I have a bit of an issue with their distribution and mix of races/gender/class/attitude. However TAV is to me quite soulless. The dialogue choices so often are either short questions or brief statements of actions to be taken. No personality at all. I feel like a vacant shell going around experiencing a living world I'm not a part of. I'd love for Larian to write more personality into their dialogue choices.

I'm playing through the game as Wyll now and it's hardly better. There's a few Wyll specific lines but it's mostly just clicking "I am the Blade of Frontiers you know" . Very little personality comes through. The characters I've come to love are the companions, not the player character. And playing an origin character doesn't seem to convey the personality at all either.