Black Elk, I really like the idea of using real or semi-real physics and improvised tools to solve terrain puzzles. Maybe it’s just recency bias because TOTK just did that with an open world, but it sounds like it would be so fun in a cinematic CRPG. Or even in combat: using poles and swinging ropes during turns to reach and evade enemies.


Remember the human (This is a forum for a video game):