Yeah. So I generally do like the idea of elixirs - by giving per-long rest bonuses players have incentive not to long rest too often. However, I thought Deadfire did it better: bonuses were tied to food that we were consuming (so while there was plenty of food so you can rest whenever you want, food with good bonuses was more scarse/fiddly to get that would resting less). Also bonuses weren't as OP as they are in BG3.
Perhaps, a flat bonus to strength would be a better solution for the potion? (+3 and +5) Or would that result in it stacking with something else, making it even more OP? One could make it so only the strongest buff applies - but now we would move even closer to Pillars of Eternity system
