Originally Posted by GiantOctopodes
Originally Posted by Zenith
People who think spike growth is good haven't seen AI or the player trivially jump out of it or a Hunger of Haddar or Darkness. The idea that terrain matters is a joke when 80% of the boots by Act 2 and Act 3 give immunity to difficult terrain and some outright immunity to being ensnared/enwebbed.

And a Hold Person is a joke, wasting a spell slot and concentration on something you can achieve with a Crawler Venom or Drow Poison. Both grant more reliable, less costly CC and autocrit. On spammable consumables.

You're right, I haven't commonly seen that. Instead, far more commonly, I've seen entire groups of enemies walk through it instead of around it, wiping themselves out without even needing to touch them. And in the few cases they haven't, having it there has effectively given those without a bonus action attack the option to shove to deal damage and finish them off. If you think Spike Growth is anything less than exceptional, you are either a) not using it at all, or b) not using it correctly, as difficult as that is to do.

And Dow Poison, which requires a hit *and* a failed save, being more reliable than Hold Person, which just requires a failed save?! That's mathematically impossible. And Hold Person also grants autocrit. And Drow Poison has a relatively low save DC. And it just inflicts sleep, which goes away after a single attack, instead of giving you 2 full rounds of all party members having auto crit. Have you never used hold person?


No, because I paralyze with crawler and carabazan grenade/venoms instead of wasting my turn and action on a CC spell that can fail and use a far more limited spell slot instead of casting a chain lightning or fireball.

Last edited by Zenith; 15/09/23 03:51 PM.