Dear Larian Studios Team,

As previously described multiple times:
We are encountering the same problem in Baldur's Gate 3 on PS5. I've created an account specifically to give more weight to this issue, and I kindly request that others do the same. Larian must address this problem! The problem is the same as described above, and I'm relieved that we are not the only ones facing it. Initially, I thought we were just a minority playing this game in split-screen mode, but apparently, it's more widespread than I thought. This gives me hope that Larian is aware of this issue, if they aren't already. My wife and I have played DOS 1 and DOS 2 together, and it's baffling to us why the co-op experience in BG3 is such a disaster!

Here are the points that bother us, significantly limiting our experience and diminishing our enjoyment of the game:

1. Permanent Split-Screen: Even though we are playing "co-op," it doesn't feel that way. It's more like each of us is playing our own game, sharing the same screen. It often becomes chaotic and lacks clarity.

2. Simultaneous Turns in Combat: Why are we taking turns simultaneously in battles? While this might make for a faster gameplay experience, it leads to overlapping decisions and chaotic combat situations. We no longer make decisions together during individual turns as we did in DOS; instead, it feels like everyone is doing their own thing, hoping for a cohesive outcome.

3. Freezing Issues: Every time a creature is summoned, a summoned creature dies, an enemy dies, a character enters combat, a character is swapped, or a character accesses the inventory, the game freezes for about 3 to 15 seconds, depending on the situation. This issue has worsened significantly towards the end of Act One and the beginning of Act Two. We are quite patient, but this seriously impacts our gaming experience. My wife has even hesitated to summon creatures due to this problem.

4.Separate Dialogues and Cutscenes: Dialogues are only conducted individually, and cutscenes play out on one half of the screen. The other player has to quickly find and "listen" to the character speaking to understand what's happening together.

5.Party Management: Every time we start the game, we spend 5 minutes reassigning the party, which we miss from how it worked in DOS. The main character has to send the respective character to the camp, and the second player has to go to the camp to bring that character into their group. This process is cumbersome.

6. Overall Co-op Experience: All these issues combined result in the scenario I described above. While we are playing co-op, it doesn't feel like we are playing a game together. Instead, it feels like we are sharing a save file and occasionally communicating what's happening. Even though we are in the same world, most of the time, we don't feel like a team but rather two players sharing a screen.
Please, Larian, address these problems! The co-op in DOS was perfect, and we want that experience back.

Thank you for your attention to these issues, and we hope to see improvements soon.