Hear me out.

As someone who has played Dungeons & Dragons since I were a young'un, I see BG3 as a funnel for a lot of folks' interest into the TTRPG/D&D scene.

The game uses a somewhat clunky d20 roll UI for skill checks (and while we're on this topic, why is the dice animation so... ugh? Why not use something more realistic, like Dice So Nice in Foundry VTT?) While skill interactions in the dialogue are clearly based on the tabletop experience, why is the combat tooltip obfuscated behind percentages?

It is doing a disservice to those who might be interested in stepping into a tabletop game. Show the target d20 DC for an attack in the tooltip, as opposed to a percent chance to hit (or, give the players the option to choose what the tooltip shows, if anything. Players rarely know the target DC for rolls in combat, let alone skill/roleplaying interactions at the table.)

Last edited by Celeborne; 15/09/23 04:33 PM.