I don't think "plot" is that important in cRPGs. Plot tends to be a static think that drives players forward. I would even say that usually best RPG stories have basic plots that inform objectives but don't define the journey. Both Fallout1&2 plots revolve around finding a McGuffin. Fallout New Vegas plot goes "find guy who shot you" and "resolve local conflict". Planescape Torment could be summarised as "find a way to die". Entire Disco Elysium revolves around solving a murder.
This is an odd point to make. Every plot can be boiled down to a soundbite if you're glib enough; it doesn't mean it's a bad plot or even a SIMPLE plot. All of those games you named have various plot points along the way to the "goal" you summarized them as, and they're presented much more coherently than the plot in BG3 is.
I suppose we would need to discuss what "plot" is - and to be honest I am not that deep into writing jargon to confidently argue about anything. I supposed I was criticising the use of the term, and frankly I probably shouldn't do that - I am in no position to do that.
I suppose I am just bitter after people claiming that Deadfire had short story, because one could do couple crit path missions and skil tenths of hours of quality content. (not that that game didn't have narrative issues, and specifically plot issues, that that's beside the point).
Regarding BG3 all I wanted to say, is that the fact that BG3 plot consists of couple overarching goals isn't a problem in itself, but I do think the game has major issues - both in the crit path goals, and worldbuilding and side content.
Something I also haven't mentioned is pacing - I felt it takes wayyyy too long between resolving tielfing/goblin conflict and finale of act2. Inbetween those two things the story is in limbo and I found myself getting really bored between those two points.