The mismatch between the drive to find a cure, and the drive to explore and linger in the acts came up a few times during the EA.
Putting a little more thought into the plotting of the game would have made things more cohesive, especially in the city, but by all appearances it looks like Larian ran out of time, and had to tie off as many dangling threads as they could, before having the game snatched away from them. This sort of thing happens with all games, but most games don't have years of early access and hype to count against them.
Last edited by Sozz; 15/09/23 08:35 PM.