Originally Posted by Tharrow
If I am making any kind of misstep in terms of restraint/signal to noise ratio here, I do appreciate intervention.

So, I understand that this is the question: how do I interpret Halsin's loneliness, his stoicness, and him as a trauma survivor, in the context of him as a person who also displays kinks and fetishes, some of which are directly related to his past trauma, and who also practices nonmonogamy? Absolutely massive topic, I am trusting you and contributing my perspective. Thank you for asking for it! I'll do my best to answer without centering myself and my experiences, but also with the acknowledgement that there is no universal truth to attain when it comes to something as complex as trauma responses. In a therapy setting, with a real person, the reality of life introduces millions of variables, none of which can be said with certainty to cause any specific behavior, and healing with a therapist works to assist the real person with having all the tools they need to support how they might continue living on, carrying memories of traumas and coping day to day with the aim of restoring functionality, having self-awareness, and making choices that serve their aims of living whatever those may be. And I'll answer also from a perspective of literary analysis, since rather than a real person, this is someone's OC at the end of the day. I'll be watching the character do what he does, and the story told with him, without presuming it's trying to represent any universal prescription regarding real-world trauma; it's one OC. And it's one OC in an ensemble cast. As to what content I have to comment on, I speak to what is given in the game on release and some datamined content, which likely skews my interpretation because I know we're not intended to see that stuff. But I saw it, thank you dataminers :3

Well, that's a complicated question, for sure. I have taken some time to make a careful response. The first place that it takes me is to the qualifiers for sorting behaviors into adaptive vs maladaptive. The way I've had it explained to me is, maladaptive is how behavior is described when it brings us and/or others into conflict and dysfunction, maybe not right away, maybe in the long term. These maladaptive ways of behaving can have destructive impacts on ourselves and others if left unchecked. So, if we look at the impacts we're having on ourselves and others, we can come to understand our place in relation to others, and how our behaviors impact others, and check maladaptive behavior. Adaptive behaviors create our coexistence with others for a copacetic present and future community. This is my understanding, so it may not be consistent with the knowledge of someone trained in the field where these phrases come from. Apologies if my using them as shorthand for 'adaptive=in service of one's life with oneself and others' and 'maladaptive=not in service of one's life with oneself and others' is incorrect or reductive. I hope my use of them this way is not appropriative of anyone's diagnosis; mistakes I make are made through my ignorance.

My impression of Halsin is that he is preoccupied with how his behavior impacts others, in a good way. He is deeply self-aware about the danger posed by his bear form from the moment you recruit him. Specific detail, recruitment:
He has an anger, sorrow, fear, or other emotional reaction to being caged that will not allow him to move through the goblin camp without being a bear, which will result in him being very obvious and not sneaky at all, which will necessitate slaughtering the whole place if he goes with you.
As a result, he encourages the player character to leave him behind if that is not their aim. He knows his bear form is going to negatively impact someone else, and he warns about that. A behavior, the inability to control bear form, is something he cannot change about himself, it is a fixture of his behaviors that could complicate or negatively impact another person, so he advises that person about himself and lets them choose what to do with that information. More goblin camp>
Halsin does not go on a solo rampage through the whole goblin camp as a bear.
This wouldn't make sense mechanically, as it would remove a player character's agency, and it wouldn't make sense because he knows he'd die if he tried. And so, in this case, a mechanical result of this being a video game shows an aspect of this character to me, which is: he has a potentially destructive form, that he restrains, and informs others about, when he takes human form and can communicate.

Romance spoiler
This also happens in the sex scene of his romance, where strong feeling/stimulation causes his bear form to emerge. This time after he controls it and is a man again and can communicate, he explains his bear form and makes sure player character understands exactly what being with him in bear form would be like. Then he waits for their choice. His potentially dangerous inability to control his bear form is something he rigorously provides information about, so that all decisions are made with informed consent. As a nonmonogamous person, he is also aware that nonmonogamy can be potentially harmful to people who do not like it. As a result, he explains to the player character that their other romance options will need to provide their consent before he will pursue a romantic encounter and bond with them. He is aware that the behaviors of his nonmonogamy, sex and words of affection and declarations of love, have the potential to cause harm. So, he stops, explains, and upholds his boundaries around furthering things until informed consent has been gathered, or until people's "no's" have been aired, and the player character's decision to move forward without cheating is clear. And if his romantic interest led to a breakup, he does not deny himself what he wants. He has conflicted feelings, but he pursues what he likes because there has been reassurance of consent attained from all involved. That shows, to me, a trust in what others decide for themselves.
These are not, to me, maladaptive behaviors that carelessly introduce harm to others in the short or long term, but behaviors that reflect self-awareness and knowledge and care for the consequences of behaviors. It is a mature way to act.

In terms of him having romantic feelings, he is also aware that his behaviors could negatively impact a player character who does not like the same things he likes. He stops and explains his way of behaving before engaging in the behavior, giving the player character the opportunity to either continue on with him, or to disengage. I think it's telling, too, spoilers for some dialogues,
he will not drink around the party, who he's new to, explicitly because when his inhibitions are lowered he knows about himself that he will start declaring love to the first person he sees. He has decided that is not a responsible way to behave, and I wonder if it's led to miscommunications about his intimate intentions before. Maybe he'd imbibe around people who understood that's the way he is, where he is assured there will not be harm/misunderstanding created by his drunken behavior. I would Love to see that in the game!! Then we could hear him sing. Please? Please? Pleases??

It's useful that you fielded this type of question: Could commitment avoidance as a whole be a trauma response?

As far as romance goes, there's no way to know for a real person. It may come to pass that healing that comes with time spent managing one's trauma responses moves nonmonogamy to a place of lesser importance than, for example, a commitment with a person who likes monogamy. It may come to pass that healing that comes with time spent managing one's trauma responses does not move the needle on nonmonogamy at all. Getting to a healed functioning place of coping with trauma is not a cure to liking living without commitments; and lack of commitment does not mean lack of interdependence and community and love. Many nonmonogamous people have trauma. Many monogamous people have trauma. The part of healing that is becoming aware of and working to remove maladaptive behaviors, by using our self-and-others awareness, is a responsibility that has no orientation. So, acting in a way that is harmful to others, whether we are committing to relationships or not, is what we must become aware of and work to be a better person about. Acting in a way that is responsible to others and their feelings, whether we are committing to relationships or not, is a requirement of being in relation with others. What is unhealthy is acting with carelessness towards others' fragile existences. Halsin is not careless. And that is the well from which I perceive him drawing his stoic attitude: carefulness. Restraint. And losing that careful restraint humiliates him, and humbles him when it happens. I think he has lived a long time and has processed trauma before, and lives alongside his acute
shadow curse
trauma without letting it overtake his priority of care to others romantically; yet he can't engage because it could. spoilers for romance and quest
That's my interpretation of why he will not get into it until his quest is resolved by lifting the curse. While he is in the acute threat stage of a trauma, he is holding off on becoming lovers, because his thorough care is fractured. Did Larian intentionally write the stories in a way that holds off certain parts of romances until the characters are out from under the burden of acute threat? I haven't played every romance so I'm not sure if that's across the board.

What I mean by fractured care: I do think he lets that acute threat, the shadow curse, overtake his priority of care to those he leads in the grove. Dude is struggling when we meet him. He's made decisions that do not serve him or his community. This is where I see maladaptive behavior to trauma in his story. He is avoidant because of the shadow curse, of the leadership that he could take over the home of the grove. His stumbles with the grove all do feel like his poor handling of trauma and fear and anxiety of the burden of responsibility he feels about the curse and his distraction with it. This is how I feel about his loneliness: though he yearns for connection while he's managing that stress, he chooses not to engage until he is in a stable place out from under acute threat.
Sometimes when you're dealing with shit, you're not available to be a good lover. His issues with duty of care do seem to be unmanaged, until the player:
resolves his quest in a specific way that frees him. The player character helps him overcome an external and internal struggle, leading to an arc where he eagerly and gladly seeks out the exact responsibilities he shunned at the time of his recruitment to the party
which I love and which, to me, shows healing from the place in which we found him. More on that:
In his healing, we see him taking on commitment, not relying on player character having romanced him. It's an interesting take on the idea that healing brings commitment: in this case, it's to his project with the new community, bringing his issues at recruitment full circle.
Those are my thoughts on his personal quest-related traumatic experiences.

Returning to the question, this time: Could commitment avoidance to player character be a trauma response?: Rewriting Halsin's character to be 'cured' of nonmonogamy after one or two therapeutic conversations about past and acute trauma with player character would reinforce negative stereotypes mononormative culture holds about CNM, that it is a maladaptive sexuality that a therapeutic intervention will eliminate. If those conversations happened and in no way revised his commitment standards to player character, that would not reinforce our dominant culture. If Halsin would be rewritten to take an interest in commitment in his bond with the player character around aspects of establishing a relationship, and committing beyond the sex, emotional support, and affection he provides with romance in his current characterization, I'd watch with interest as to how it's handled. It would not surprise me to see this, since mononormative culture holds the story of healing to look like movement towards traditional commitments to lovers. He easily could be rewritten to add an arc that involves commitment to player character after addressing and working through his trauma. This is how it happens for real people sometimes, of course, and maybe this is an OC reflective of that reality some people experience. That's not the reality other people experience, who heal, addressing and working through trauma, and continue to happily seek sex outside of commitment. Halsin could be written either way and be perfectly fine representation. One writing aligns with mononormative expectations, one writing does not. Neither path is worse or better than the other. Neither is healthier or unhealthier. They simply are ways of being a sexual being.

The place of guidance that I interpret him drawing his self-awareness is not a therapist or therapeutic conversation with the player character tbh. My interpretation is that he draws the wisdom to be aware of himself and how his behaviors impact others from his faith in the Oak Father and nature. He sees himself as part of nature, a place full of killing, fighting, mating, and eating each other, and he puts faith in nature as a place that has immutable laws of behavior and being. While these laws can be twisted from their path, like the curse, nature's true being must be restored.This is the way the world is to him: there is no changing what happens according to each thing's nature. So his awareness of himself and how his actions impact others is knowable through knowing nature. And he values nature, including his own nature, which is a nature that likes free love. It's what he likes and he hopes the one he makes his proposition to likes it too. This paradigm of understanding about himself is not, to me, signalling an unhealthy way of coping with what he's lived through, but an understanding borne out through a dependence on faith. He talks so much about nature. He's an archdruid.
He begins his healing when nature is healing.
He believes in the restoration of nature and in his own embodiment of the tenets of nature.

How others see him as hot and desirable, whether or not that has formed trauma in him -- I wouldn't put on his character without an explicit description from the character describing his experience of being sexually desired as, specifically, traumatic. Trauma at being sexually desired: that's a really specific storyline. It is explored with another party member in the ensemble cast. That is how another party member feels, so it is represented in the game. Trauma is not universally experienced as a result being sexually desired, where'd you get this in his character?

Fetishizing his trauma: fine, harmless, normal, common. I get players wanting player character to have follow-up dialogue like that's like.. trauma mention aftercare.

Early access players owed a more widely-liked and anticipated type of guy after putting in three years of campaigning: Not how it worked out, Larian went in a different direction. Got a traditional wood elf character romance, sorry.

Downplaying the response to male rape victims: I am leaving this conversation to others for now, here in this venue of the official forums. I am uncomfortable sharing my perspective here.


I love what you wrote, and Larian should read it carefully to take notes.

What creates a cognitive dissonance for me personally with the character is that at the beginning, as you describe in acts 1 and 2, he is a person aware of his trauma and what he has experienced. In fact, if you play a drow you have some additional lines about it there. But in act 3 all that maturity and conscience is broken, Halsin becomes a bad dad and talks nostalgically about his abusers in addition to making jokes (my reaction in the game that I deleted was to shout: what? Huge). This doesn't make sense to me at the writing level, it really seems like it was written by two different people or in a hurry to fill it out. Then if you compare how the very similar trauma of Astarion and Halsin's is treated, you realize that indeed all of that part of Halsin was probably written very quickly, when with time they could have added content from Halsin regarding that topic that he help close that episode. Also, taking into account that the character has no real motivation to be there (he doesn't have any personal progress, he doesn't like cities...) they could take advantage of this and his love for Tav as motivation.


Larian takes note on that cute iPad of yours and fixes the bear. First notification. This topic is serious and you are going to get rid of jokes, don't get used to it Larian