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Banned
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Banned
Joined: Sep 2023
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You go with a lot of "maybes" I go with a facts. And the facts are that larian just expanded avernus ending, claimed it was what Karlach deserves and added maaany voice lines in patch 2 that made the situation much more grim than it was. I'm happy to be proven wrong and choke on my words, but that has to happen first and it doesn't look like it's likely
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journeyman
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journeyman
Joined: Sep 2023
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Thank you very much for sharing and welcome on in!
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journeyman
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journeyman
Joined: Sep 2023
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You are correct with your facts, but again, the fact that they expanded the Avernus ending doesn't automatically mean there will be no good ending in the future. Like some people here said, that's why this thread exists - to make sure Larian hears our displeasure with what we have. And although I understand that "hoping for the best while expecting the worst" tactic is a good tactic, this way it won't hurt as much if the endings remain the same, I still can't see any reasons for Larian NOT to add a good ending. "They got their money and they don't care anymore" is just another big MAYBE. After the success of BG3 they'd want to carry that success onto their next games (Divinity 3 maybe?). I think they completely understand that what happens now is very important for the business in the future, ESPECIALLY because BG3 is a major success.
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Banned
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Banned
Joined: Sep 2023
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The simple answer: they go for Broken Steel route like bethesda did in Fallout 3 because this garbage ending provides continuity for possible avernus dlc. Or maybe some writer got their ego hurt and can't stand that players don't like Karlach being the only character without happy ending, I've seen authors, writers and companies doing much dumber. Also, "hoping for the best while expecting the worst" is not a tactic. That's the coping mechanism, we'll either get what we want or make sure Larian's reputation about listening to players is a tale from the days gone
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apprentice
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apprentice
Joined: Sep 2023
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Watch me make an account to connect with like-minded people about the fiery love of our lives.
I feel like I've been musing a post for days and yet nothing feels quite adequate as to convey the feeling of distaste the ending/s bring. I know that a lot of people, myself included, felt very connected and represented in Karlach as to topics of chronic disability/pain, escaping an abusive situation, trying to live their lives to the fullest with whatever time was given them. So many of us go through or know someone close who goes through an illness or lives with a disability that is causing their lifespan to be shorter, or the time here on Earth to not be as full as it would've been had this condition never touched their bodies. I felt immense connection to Karlach in the way that she didn't let her fire, love and spark to diminish, despite a decade in LITERAL hell, sold to Zariel who is the epitome of an abusive boss/relationship. I rooted for our girl to get out and STAY OUT and would do anything in my (Tav's) power to keep her happy and healthy - especially because as many of you already have said, she did nothing to cause this to herself. She got thrown there and she lost her actual HEART in the process of serving Zariel. And what did she get for surviving, for getting out of that abuse? Death.
We live in a world where everything is a tragedy in one form or another. Representation matters, it truly does, but it doesn't sit right with me to see every other character get a solution for their problems and Karlach, the absolute sweetheart of the group, is doomed. Just purely doomed. No matter how much you and Dammon try, no matter how many items of interest you find, no matter where you fucking go and what you fucking do - it's back to the abusive realm of Hell, and her "boss", or to straight up die. You go through her quest and realise that even if she said she'd rather do anything other than return to Avernus, Karlach DOESN'T WANT TO DIE. The way Samantha voiced those lines later in Act 3 broke me. Because it was as real as hearing the doctors say, there's nothing more we can do. And that is real - but I'm so fucking tired of it infiltrating my media. The media that is supposed to help me get away, forget reality, forget the trauma and tragedy of our collective lives and let me hope. Because hope is the most human emotion and we will cling to it until our last breath. I would cling to it together with my Tav, doing anything and giving her any form of hope that yes, we would fix it. But the game just doesn't let you do that. The writing doesn't let you have that good ending, where a MACHINE forced into Karlach's body, cannot be fixed no matter what.
Baldur's Gate is a story driven by the player. It's giving us a multitude of choices that ends the game in an equal multitude of ways. Yet Karlach is taken fully out of our control. No matter how much we try, it will always be a fail. You can either take away her dignity and return to Avernus in hopes of surviving and maybe finding a way to fix it (again, holding onto hope), or letting her die, literally burn to her death in the most crippling agony ever. She deserves none of this, has done nothing to deserve a fate as shit as this. I'm so sick and tired of constant reminders that my loved ones are doomed to die. I'm wary of letting my gf play the game knowing she already adores Karlach by proxy through me, but knowing how deeply shattered she is by the sudden loss of her own dear mom to cancer. I'm tired of having to see tragedy and pain depicted in a game of multiple choices, because there's so many linear games, books and movies where that is represented in plenty and the writers' accord. In this story, our story, the group of characters we meet and party with get to experience changes that will give them all kinds of ending options. If I want tragedy, let me have that choice - but don't force it upon me because I personally want a good, no less complicated but overall GOOD ending. Where a person who did everything they could actually gets to win for once.
I'm tired of losing in life, and doing just as much in a game where I try to see my choices matter, for them to not matter at all. I'm tired of losing people I love or having them live a life in chronic pain because "that's just how it is" and "it's the hope that kills". I won't accept any other addition to Karlach's ending other than being able to repair that engine and for my Tav and the group to see her break into tears of joy and disbelief, knowing that the curse of her life has been lifted, and that she can enjoy whatever good things life in Faerûn can offer.
I'm just...I'm really tired when games of choice (Mass Effect, Life is Strange, Baldur's Gate) end on a reminder that life is fleeting, pain is inevitable and hoping is in vain. If I want to do everything in my power to give everyone a good ending, I will do that. I want to escape reality and feel accomplished for the characters I love as deeply as some people in real life, I want to give Karlach the gift of curing her pain and giving her a life away from her abusers. Why is that so fucking much to ask for.
TL;DR: I agree with everyone in this thread and will do my darndest to wait and hope that a fixed engine ending can happen. Because I can't live with the fact that everyone else can get something good (complicated =/= inherently bad, mind you) at the end, but not the character that genuinely deserves it the most. JUSTICE FOR KARLACH! Thank you for your heartfelt post, I personally and undoubtedly most of our Justice for Karlach community feel the same as you (especially me, since I also had a loved one die from cancer as a child and we could not do anything about it do). I, too, was EXTREMELY unpleasant to see that it was Karlach in this game (which seems to position itself as an RPG with a large number of endings and non-linearity, where our choice is important) is doomed and does not have a single good ending. Let's hope that Larian really deprived her of the opportunity to get a good ending because they were in a hurry with the release and were afraid of rivalry with Starfield (as history has shown, it was in vain). And they will pay attention to this thread or to the numerous feedback on Discord and give Karlach at least ONE good ending.
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member
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member
Joined: Sep 2023
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At risk of slightly derailing the thread, holy crap this apparently not cut content just obscure Karlach scene that Chubblot datamined: I really should get to it. I wanted to datamine the (potentially hearsay but maybe not) data from the thread that Karlach's upper city scenes were fully voiced or whatever, but haven't gotten around to it. I just want to know if its real or not definitively, doesn't matter to me who finds it. I know my way around programming as it's my job, but I am no game developer, so my skillset is somewhat mismatched. Hopefully someone, myself or otherwise, can see whether or not it's true. Edit: PM'd him about it. I have a general idea of what I want to do but I know he's far deeper in it than I am so I'll take any guidance I can get, and if he's working on something similar I don't want to step on his shoes. Today I started going through the Patch 2 voice lines, and lines from this scene popped up in the files. Rather than being cut content, I think this is new and a direct message from the devs to the fanbase.
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Banned
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Banned
Joined: Sep 2023
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Great insight to be honest, and it's a simple fact that our movent is right. Look if a god dammed dating sim gives you more choices than RPG it's a problem that can't be justified. May I add that both of those put you in a "hopeless" situation?
No, Karlach's story is either unfinished or peak of horrible writitng
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member
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member
Joined: Aug 2023
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No, Karlach's story is either unfinished or peak of horrible writitng Option A is correct, if not it has to be the worst writer in the world: to give you x valid ways to fixer her, then nothing, then sent her to hell and tell "we did everything we could to save Karlach"
Last edited by Rae; 17/09/23 01:11 PM.
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member
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Joined: Aug 2023
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I'm just stopping by to say that as one of the "got willingly spoiled and mad before even reaching the end themselves" crowd I'm finally home and finally reached the end of Gortash's part of the game for the first time (yup still not the whole game but I'm working on it) So now I actually have first-hand feedback on that! Hearing Karlach's whole speech after Gortash's defeat (a monologue which I carefully did NOT spoil for myself) and then IMMEDIATELY being hit with the "Completed: Our Fiery Friend" notification and the "We did all we could for Karlach's heart" popping up in our journal AS she's walking away to camp absolutely devastated WHILE we're standing among a bunch of broken Steel Watchers full of goddamn infernal iron felt just, I dunno, flabbergasting.
The dissonance is SO strong in this one, because within the given plot in a vacuum the way Karlach is dealing with her situation and the way you the player react to it in dialogues is so well-written and brilliantly voice-acted and heartwrenching and beautiful in a tragic way, but then the second you look at it in the overall scale of the game and what you've "done" for her so far you as a player just feel like a clown. Did I do all I could? DID I?! A complete breakdown about going through a shitton of suffering and being betrayed and surviving all that only to die and rot is her quest's COMPLETION?! Not a beginning of a new one, not the middle, but COMPLETION?
I am switching between being horribly sad in-character and being incredibly mad as a player so fast it's giving me whiplash. No amount of spoilers could've prepared me for the actual punch this sudden 'quest completion' gave me. 100% would've thought I horribly screwed up somewhere if I didn't know.
Last edited by tarraxahum; 17/09/23 01:47 PM.
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veteran
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veteran
Joined: Aug 2020
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My big question about Karlach is: how did she end up this way? She was planned as a companion since pretty early on. They were certain enough about her that she got featured in the MtG set with the other companions. She's not like Halsin, who at least has the excuse of not being planned as a recruitable companion originally. Throughout most of EA they had her in mind, they were tweaking her look, but her actual questline... isn't really a questline. You just gather a couple pieces of metal and give it to someone. Compare that to Shadowheart and Lae'zel, even Astarion and Wyll.
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member
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Joined: Sep 2023
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Watch me make an account to connect with like-minded people about the fiery love of our lives. Well said, my friend. Well said. It seems people forget why we tell each other stories -- to remember our past and to imagine our future. Some are more hopeful than others, but in a game like this where anything is possible, this can't be how it ends for Karlach. A lot of people equate Karlach's story to that of a terminal patient, but they couldn't be more different from each other. By definition, a terminal patient has no options to survive -- they are destined to die. Karlach isn't terminal -- she can live, if only she returns to Avernus. Karlach's story isn't that of a terminal patient, it's that of a slave fighting for freedom on the penalty of death. She's more Solomon from 12 Years a Slave than Augustus from The Fault in Our Stars. What Solomon does is he struggles to attain his freedom. What Augustus does is he makes his final days meaningful. Karlach spends the bulk of her time doing the former, while the latter is sparse. And what of the "ending she deserves", the fiery and poignant one? Well, that can be a hopeful ending if we're allowed to conclude it in a definitive edition expansion or downloadable content. Her arc would then be as such: Karlach, a tiefling slave from Avernus, escapes the pits of hell to seek freedom, only to find that the machine installed in place of her heart will explode unless she returns. Setting off to find a fix for the machine, she meets adventurers who help her find solutions. As hopeful as she is, all the avenues they pursue lead to a dead end. Karlach, now at the end of her rope, has no choice but to return to Avernus, lest she die in a fiery inferno. But that choice is no longer a hopeless one, because this time she's not alone -- she has her companions/lover by her side. Together, they will overcome insurmountable odds to win her freedom back. That would be the true ending she deserves, but that would require Larian to pull out all the stops for Karlach and allow us to see it through and not just vaguely allude to it in a smoke-filled cinematic. I truly hope they do. Karlach's story should be one of overcoming adversity, not one of heartfelt finality.
Last edited by Walking Kole; 17/09/23 02:00 PM.
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journeyman
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journeyman
Joined: Sep 2023
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Hearing Karlach's whole speech after Gortash's defeat (a monologue which I carefully did NOT spoil for myself) and then IMMEDIATELY being hit with the "Completed: Our Fiery Friend" notification and the "We did all we could for Karlach's heart" popping up in our journal AS she's walking away to camp absolutely devastated WHILE we're standing among a bunch of broken Steel Watchers full of goddamn infernal iron felt just, I dunno, flabbergasting.
The dissonance is SO strong in this one, because within the given plot in a vacuum the way Karlach is dealing with her situation and the way you the player react to it in dialogues is so well-written and brilliantly voice-acted and heartwrenching and beautiful in a tragic way, but then the second you look at it in the overall scale of the game and what you've "done" for her so far you as a player just feel like a clown. Did I do all I could? DID I?! A complete breakdown about going through a shitton of suffering and being betrayed and surviving all that only to die and rot is her quest's COMPLETION?! Not a beginning of a new one, not the middle, but COMPLETION?
I am switching between being horribly sad in-character and being incredibly mad as a player so fast it's giving me whiplash. No amount of spoilers could've prepared me for the actual punch this sudden 'quest completion' gave me. 100% would've thought I horribly screwed up somewhere if I didn't know. Precisely. I was so shocked, in the worst of ways, that it prompted me to do a Karlach Origin run, believing there had to be another ending to her quest. Lol. Lo and behold, it’s worse as her. If you look at the quest log afterwards, it still comes across as absurd. I keep looking at Shadowheart, Laezel, etc’s questline, the richly described and written twists and turns spanning all 3 acts… To then look at Karlach’s one sentences, plain and cynically written one. It makes you feel someone deliberately did it as if they hate her. It’s nuts. On another matter, I have a question: if she decided to return to Avernus, where the heck does that portal come from? How?
Rawr.
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journeyman
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journeyman
Joined: Sep 2023
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It really does feel like it should be the penultimate step of the quest chain rather than the end. Like a "it's always darkest right before the dawn" moment where after she gives up all hope you find a way and we have the triumphant moment of resolution. Otherwise the story doesn't come across as a bittersweet moment like a tragic ending would have, but just plain bitter.
In my opinion, I think that would be a great time for one of the Gondians to come up and present a way, or perhaps get a hail mary option that seems hard, but worth the risk.
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journeyman
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journeyman
Joined: Sep 2023
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Today I started going through the Patch 2 voice lines, and lines from this scene popped up in the files. Rather than being cut content, I think this is new and a direct message from the devs to the fanbase. This is starting to feel like a tug of war. At some point I have to wonder why make Karlach playable at all if they’d neglect her story so glaringly and give her such an underwhelming questline? Putting her on the same standard as the other origins just emphasizes the gap. Someone did decide to go ahead with this regardless, and now I feel a lot of effort to indirectly justify it.
Rawr.
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Banned
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Banned
Joined: Sep 2023
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I wouldn't call that indirectly. At launch her story felt unfinished, now it looks like they try to convince us that it was plan all along and the dramatic decision to return to avernus is the only way with all the voicelines that were specifically added in patch 2
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apprentice
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apprentice
Joined: Sep 2023
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The fact there wasn't a good Karlach ending tied to the Upper City found in the files isn't necessarily grim. Maybe one was intended but it didn't make it into the game's files before the Upper City was cut. Maybe one was still in production and the last minute rewrite forced them to shelve it for the time being. Maybe they simply ran out of time before release so they just released what they had knowing they would have unlimited time and money to fix it after the game was released. Maybe one wasn't intended until everyone hated the endings we got. There's lots of explanations that aren't "the devs hate Karlach". Yeah, I just wanted to investigate that cut-content datamine thread that gained a lot of traction on the Steam forums, and that a poster in these forums that claimed something along the lines of "yeah, the Upper City Karlach stuff isn't leaked [to YouTube like the cut-content Wither dialogue] because it's in your game files." Like ??? goes without saying that making strong assumptions like that can be very dangerous and may spread potential misinformation. Right now I don't think it is, as much as I would like to continue both hoping and investigating. Watch me make an account to connect with like-minded people about the fiery love of our lives... TL;DR: I agree with everyone in this thread and will do my darndest to wait and hope that a fixed engine ending can happen. Because I can't live with the fact that everyone else can get something good (complicated =/= inherently bad, mind you) at the end, but not the character that genuinely deserves it the most. JUSTICE FOR KARLACH! Wow, this was quite a read and I resonated with so much of what you said. I think you captured the sentiment that many of us share. Thank you. You, I, and many others "will do [our] darndest to wait and hope that a fixed engine ending can happen." Hearing Karlach's whole speech after Gortash's defeat (a monologue which I carefully did NOT spoil for myself) and then IMMEDIATELY being hit with the "Completed: Our Fiery Friend" notification and the "We did all we could for Karlach's heart" popping up in our journal AS she's walking away to camp absolutely devastated WHILE we're standing among a bunch of broken Steel Watchers full of goddamn infernal iron felt just, I dunno, flabbergasting.
The dissonance is SO strong in this one, because within the given plot in a vacuum the way Karlach is dealing with her situation and the way you the player react to it in dialogues is so well-written and brilliantly voice-acted and heartwrenching and beautiful in a tragic way, but then the second you look at it in the overall scale of the game and what you've "done" for her so far you as a player just feel like a clown. Did I do all I could? DID I?! A complete breakdown about going through a shitton of suffering and being betrayed and surviving all that only to die and rot is her quest's COMPLETION?! Not a beginning of a new one, not the middle, but COMPLETION?
I am switching between being horribly sad in-character and being incredibly mad as a player so fast it's giving me whiplash. Precisely. I was so shocked, in the worst of ways, that it prompted me to do a Karlach Origin run, believing there had to be another ending to her quest. Lol. Lo and behold, it’s worse as her.
If you look at the quest log afterwards, it still comes across as absurd. I keep looking at Shadowheart, Laezel, etc’s questline, the richly described and written twists and turns spanning all 3 acts… To then look at Karlach’s one sentences, plain and cynically written one. It makes you feel someone deliberately did it as if they hate her. It’s nuts.
On another matter, I have a question: if she decided to return to Avernus, where the heck does that portal come from? How? Oh man... welcome to the "why the heck did we only try ONE option out of the many plausible ones to try and fix Karlach's heart" confusion club. I get that they maybe didn't have time, or it was in the upper city, or whatever is the case. But as it stands now it's so abrupt. My Larian development head-canon is that this is the Dammon 2-infernal option was the only one given to us because there was a definitive fix for Karlach's engine/heart in the works, so giving us all manners of possibilities for trying to fix Karlach was fairly moot as there was already a real fix being implemented. Then they cut it, and now what we have left is the one option that doesn't fix her. My big question about Karlach is: how did she end up this way? She was planned as a companion since pretty early on. They were certain enough about her that she got featured in the MtG set with the other companions. She's not like Halsin, who at least has the excuse of not being planned as a recruitable companion originally. Throughout most of EA they had her in mind, they were tweaking her look, but her actual questline... isn't really a questline. You just gather a couple pieces of metal and give it to someone. Compare that to Shadowheart and Lae'zel, even Astarion and Wyll. This along with the above comment I had is really sinking in the sentiment/statement of others that Karlach was one of the if not the last Origin on the dev roadmap to have her story/questline fleshed out. It feels abrupt and empty, and getting the short end of the stick narratively being she was last seems plausible.
Justice for Karlach
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apprentice
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apprentice
Joined: Sep 2023
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Today I started going through the Patch 2 voice lines, and lines from this scene popped up in the files. Rather than being cut content, I think this is new and a direct message from the devs to the fanbase. I wanted to make a separate post addressing the fourth wall dialog appeared after Patch 2 so they're doubling down... doesn't seem true in my case? The launch day/1.0 release of BG3 (9,208 dialogue files) that I have access to also has the FourthWall dialog files - just checked. This is versus Patch 2 which has 9,237 dialogue files (+29 files compared to 1.0). The FourthWall file between 1.0 (extracted Aug 10) and Patch 2 (extracted Sept 3) are also identical: Unless you've found* new audio that has popped up in Patch 2 about FourthWall, it seems Larian had planned and executed the 4th wall break dialog prior to launch, not as a response to Justice for Karlach or cigar ending. Then again, I'm happy to look at whatever launch-day dialogs you have, but considering FourthWall existed Aug. 10th (note: this was when the file was extracted/datamined, which means it could have existed in the game prior to this date if the mining process was ran earlier) and way before Patch 2 I doubt this was reactionary. I am relying on an external source as I didn't datamine the game launch day... I actually didn't even have the game launch day (oops)  *Edit: better wording
Last edited by Invuska; 17/09/23 06:22 PM.
Justice for Karlach
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member
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Joined: Aug 2023
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My big question about Karlach is: how did she end up this way? She was planned as a companion since pretty early on. They were certain enough about her that she got featured in the MtG set with the other companions. She's not like Halsin, who at least has the excuse of not being planned as a recruitable companion originally. Throughout most of EA they had her in mind, they were tweaking her look, but her actual questline... isn't really a questline. You just gather a couple pieces of metal and give it to someone. Compare that to Shadowheart and Lae'zel, even Astarion and Wyll. Yes, this is very good question. In my opinion the whole idea of "slave with infernal engine escaped from hell" is quite original and definetly cool. The thing I don't understand, why they released such a poor story with bring 2x infernal ore and thats all folks. Maybe they had a different full story but during advanced development cycle they figured out, that this story doesn't work and they bring new one (the one we have now),but didn't have time to complete it and fill it with ideas and content. I don't believe, that with such a talended team and if we compare it with other Origin companions, they are satisfied with current story line.
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Banned
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Banned
Joined: Sep 2023
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Guess we shall see next, I really doubt they will just leave it like that to be honest but what happened after patch 2 makes have my doubts. If we were waiting for something like Minthara fans I would have accepted waiting for DE. We just need one more quest. Come on how long can we wait for something like this? To literally make an RPG game an RPG game
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Banned
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Banned
Joined: Sep 2023
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I'm not talking about the fourth wall break, the dialogues that pissed me, and many other people off, are the ones about her engine where she basically gives up on life. They weren't there before patch 2 and since patch 2 was supposed to give her "ending she deserves". The problem is that she was hopeful and wanting to fix herself, now she's basically stage 4 cancer patient preparing to die. And the only way to save her is going back to hell which is supposedly "ending she deserves". Which is why I, and many people say Larian doubled down on the Karlach being the only doomed companion for some reason
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