'the hope that kills' thing really does bother me if thats how they decided to settle on the endings she got. like a good tragedy is still a GOOD tragedy, but lets ignore the idea it probably wasn't implemented as intended, I dont know about you guys but if im wanting to experience a tragic tale, i would most likely play a strictly railroaded narrative where you truly are a passenger in the story witnessing it unfold. kind of like *the last of us* ? im sure there are better examples but you get the idea.

My issue with this argument here is, like many have pointed out is
1) every other character has a way to get out of some truly shitty situations (yes astarians could be better and I hope her gets some love too )
but more importantly to consider 2) despite this being larians game the sheer amount of detail they put in to so many different choices and affects that the player can do and how the game reacts TO YOU is bonkers from different origin character playthroughs to the different romances of those origins to how you tackle their own quests literally changes how they see themselves and the world around them, they literally develop and grow as the game continues based on YOUR effort into their stories. 17k different endings remember? i doubt thats an accurate number but i bet all of us have different playthroughs and few very of us could say we did the same thing all the way through.

my point being is this may be larians game but they made massive effort to make this OUR story not a railroaded journey that we are on but a a true dnd style adventure that we the player supposedly had almost* full reign to murder hobo or white knight it or anywhere in-between in a playthrough. and as far as im concerned I dont think you can do all that and then say for this 1 origin character though....its the hope that kills ya *shrug* nothing you can do. THATS why its so bloody frustrating to me. every other aspect seems like a choice of the players effort to steer the narrative to the story THEY want to experience...except karlach..you put effort into karlach and sorry but thems the brakes. its so insanely jarring in contrast to the rest of the game and the characters. thats why im in this thread to keep it going and to hope that larian sees this and decides to do something with it, I want to keep playing bg3 but with Karlachs endings the way they are it just saps my desire to play, knowing there's literally no way to fix the engine, have her stay without bloody tentacles or any type of good closure that the other characters get.
im all for a good tragedy but in a game about player choices and 17k endings? that tragedy should be MY choice to inflict, not forced on me.