I wish I could adequately describe how frustrating "jump" is for party movement in this game.

Since party members cannot "move through" friendly space, followers are constantly getting separated from the group, even when they aren't being manually grouped/ungrouped. Like why? Does Shadowheart really need the full 5 meters to make her takeoffs and landings? Can't the stragglers just teleport to catch up outside combat? Why can't we just move through friendly space, and have our companion just step aside temporarily while we pass?

It's maddening. Some tiny jump that anyone with 8 strength could easily make? This should not even require me to hit a button.

I'd understand if you're using the "Jump" spell or Feather Fall or Misty Step, but not when all the follower needs to do is clear a little half meter gap to reach an otherwise 'inaccessible' area.

"Can't reach" is a super frustrating message whenever it occurs as a result of these jump gaps.

After this, the next most frustrating thing for me is targeting. Or like anytime my PC is attempting to close the distance in order to cast a spell or make an attack. Why can't I tell the game that I want to keep my feet planted when casting or shooting an arrow, unless I confirm? This is already a pain for me, because I'm being forced to use a standard control scheme, rather than inverting the camera pitch for the Y axis like I'm used to.

This is very much a movement issue, not just a camera control issue, since basic movement in this game hinges on targeting. Unless you modded your scheme for WASD or are playing with a controller, every movement command issued in BG3 requires that you first target a spot on the ground plane, so these issue are inextricably linked in that way. Problems with the one compound into the other.

All my favorite areas in the game from an aesthetic and visual design standpoint, are also the most frustrating from a party movement and basic controls standpoint. I'm marveling at the gorgeous surroundings and admiring all these towering statues and cool architecture, then I have to interact with it or move around it, or find a sight line for targeting - and that just pulls me right out of the experience. Exploration should be pleasant and relaxing, instead I get vertigo and anxiety hehe.


Grymforge remains the worst for this, but the Gauntlet, the Monastery, pretty much any area which shows off the verticality, with all those platforms and puzzlers, shooting levers etc. These would seem to require nuanced party movement controls and a lot of aiming above/below the sightline. You know, the exact sort of situation where you'd want to be able to invert your Y axis and control your camera pitch to make that comfortable if that's your norm. Also, in these areas the game seems to be saying, 'why aren't you ungrouping and moving your 4 characters 1 at a time, at all times, in ISO?' Well, because that's annoying and inefficient for a party based game, especially in exploration. I'd rather have conventional party movement controls and a conventional camera. Like come on, just finish your skyboxes already, so we can have the camera we've been asking for since the literal first day of Early Access! lol

In my view the targeting in this game is currently backwards. We should confirm the target first and then the action/spell, not vice versa. Right now, the way they have it, just results in a lot of arrows and spells pointlessly hitting the floor right next to my intended target. Off by a millimeter. Or else someone moves in the way, or the camera shifted.

They should just hire the people on Nexus who made those native camera tweaks and WASD mods, so we can have that built into the base game. Then revisit the party movement once that's in order. Alas, I just don't understand why it has taken so long with no real progress on this front outside of modding the game. I can muddle along reasonably well for much of the campaign, but when it tries to really test us on this stuff in areas that platform everywhere, the wonky controls just make it so much more grueling than it needs to be.

Really hoping this somehow gets better with time. They've gotten so much feedback on this issue, I feel like we should be much further along at this point. I don't know, fingers crossed I guess, but still.

Last edited by Black_Elk; 17/09/23 05:17 AM.