Swen seems like he's actually rather level-headed about the game, which is a good sign. There's still much to do for it to truly become a masterpiece.

Though I can't help but think that the overall lack of transparency during EA was a sign of a very messy development, perhaps due to Larian growing to big to effectively manage they way they were used to before? Or maybe design and vision differences. Regardless, the game's development seemed like it was even more tumultuous than Larian's previous titles, and they went through lots of iterations and discarded concepts.