The suggestion someone made about incorporating an AI Dungeon Master in the next Baldur's Gate is compelling. We've seen glimpses of this idea in Left 4 Dead with "The Director", which dynamically adjusts enemy spawns and item placements. Imagine if Larian could evolve this idea for the cRPG domain. Currently, what I find lacking in Baldur's Gate 3 is encounter scaling. While I understand the skepticism around leveling encounters due to its subpar execution in games like Diablo 4, I believe there's a right way to approach it. For instance, increasing the quantity of lower-level enemies can give players a genuine sense of empowerment as they progress. Merging this encounter scaling with an AI DM could pave the way for groundbreaking enhancements in future titles.

Last edited by Clowntje; 17/09/23 03:21 PM.