I also think that, so far, there are some unexplainable inconsistencies in "the big picture" of the absolute. But I just wanted to propose that a completely coherent story would only be possible in a "visual novella" style game without important choices. So any choices you make are really fake and the story will proceed over 1 linear path from beginning to end.
The more branches and alternative paths that you create on the way, the more difficult it will be to avoid plotholes or inconsistencies.
Can't agree. Come back once you finish the game. Most narrative issues start becoming apparent up in act3.
BG3 doesn't have many branching paths, and I can't think of issues that would arise as a direct result of it - maybe aside Larian dropping stories set up in earlier acts, possible to not have to work on playtrhough unique content. An example of what you mention would be Witcher2 - where CDPR bring a lot of small and big changes to character actions and events to make each playthrough work. I still think it is an issue, but those only become apparent once you complete the game multiple times.