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Originally Posted by Zentu
Originally Posted by Liarie
How about fixing Halsin's dialogue so he's not a jerk?

I am not so sure modding can easily change dialog since it is also often tied to an outcome of choice.

I have hope that some talented modder will eventually figure it out. I am continually amazed by what they've been able to do so far.

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Mods I want:

1 Toggle camp clothes pants/skirt/dress options: almost all clothes in the game are pant combinations. I know there are mods for new clothing sets, i just want the current clothes in skirt/dress forms.
2 Toggle bra on off for underwear sets, or gender design of underwear/clothes/armor. If Shadowheart puts on my male characters undies, where did the bra come from?
3 Roll for stats

Joined: Oct 2020
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1) Hirelings Expanded removing allowing you to recruit a full roster of hirelings instead of just 3 and having to dismiss them.
2) Dror Ragslin, Neer and Kagha recruitable as companions (Evil Expanded) They need 1 more to replace minsc as well but those seem more viable.
3) Items expanded More net equipment but I would personally like to see more use of the Gith Longsword Design a black version would be cool or a dyeable version. Black/Gold/White and the gemstone color. Net more racial perk gear for all races, boots, necklaces rings and cloaks, Barbarian and monk cloth armor options, More class designed gear in general. Different heavy armor sets like dame aylins and more black guard/drow/gith boot varients.
4) More Feats from various books.
5) Stat rolling, Better hirling changes Sex/Race should be changable. 2 Female Dwarves no Dragonborne, for example being annoying the only way to get a dragonborne character is as a player character.
6) Camp Modifications / Body Sliders for character creation. A Weapon Rack and Armor Vault.
7) Rollable Ablity Score option 4d6 drop the lowest method.
8) More Animal Companions and Wild Shape Options
9) Spell Crafting for Spell Elements.
10) More Controllable Undead Options.
11) Full Vampire vs Vampire ascendant option as well as option to make a character into a werewolf or wear beast expanded on.

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I don't know if already exists but what I really would love is a mod make the game a bit harder...

As soon as you reach level 4-5 you become too powerful in my opinion. I'm currently playing in a 3 people team and the game is way too easy.

I know there are a couple of mod that try to make the game harder, but the ones that work for me (I play on Steam Deck and not all modders let instructions to manually install them) don't convince me.

Any recommendations?

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1) adventure creation mod. A mod that makes it easier for a user to create their own oneshot
2) Dark sun mods. Add races or monsters.
3) End game monster transfroamtion. The game allows you turn into a mindflayer. The same but turning into a lich, a vampire, a werewolv, a demon, an avangion etc.
4) Add Avangions. They are fantastic.
5) Add a spider pet.
6) a magic wand that can cast enlarge several times pe rround making some of your allies MASSIVE.

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Originally Posted by NeedaUserName
I don't know if already exists but what I really would love is a mod make the game a bit harder...

As soon as you reach level 4-5 you become too powerful in my opinion. I'm currently playing in a 3 people team and the game is way too easy.

I know there are a couple of mod that try to make the game harder, but the ones that work for me (I play on Steam Deck and not all modders let instructions to manually install them) don't convince me.

Any recommendations?

While waiting on such a mod or a new difficulty level there are play options to make it harder.

  • Stop game saves: Play starts and no saves until you end your session. (I personally allow an exception for a game bug) By removing save scumming you make every consequence and every die roll have meaning, and this make games play a lot harder as you have to deal with bad luck and find a way through anyway.
  • Heavy RP: I am doing this with my Paladin and it has really upped the game difficulty. I cannot lie or work with evil and this makes getting through encounters, the easy way vanish. The same goes with any type of character, by doing a real roleplay you will find certain "short cuts" will not longer work.
  • Limit Rests: Rest scumming is a similar tactic to save scumming. By limiting rest you have to find a way to just make it work. My Cleric and Mage do not go straight to big spells, those are saved for major events. Instead they rely on Cantrips and my Paladin or another warrior to protect them, they work in more of a support role. My Rogue is actually a major part of my party, not for stealing but as a scout. Using stealth and position to make sure we are ready when the fight starts. Then once, the fight is engaged, the rogue starts hammers at the enemy backs to force them to split attention. If he gains to much attention he wonders off, hides and lets them come back to start over.
  • Avoid Game Mechanic Hacks: These are fun to watch but just destroy the spirit of the game. If your invisible and barrel suddenly appears next to ANYONE, you do not think it would be noticed and an alarm raised. I mean maybe a small pouch or a bottle discretely put behind a group, I can see that but a barrel right next to people? As I game master I would laugh in your face for even trying. Just because the game allows a certain mechanic does not mean it should be usable in the spirit of the game,
  • Avoid Min/Max Play: So this one makes a lot of game play difference. There are few areas of this. First did your mage choose a new spell based on who he is and how he is as a mage or did he pick it because you wanted the most firepower? If the later is the answer then your min/maxing. I am actually playing a Abjuration mage in a multiplayer game that is focused no on being weapon, but rather a shield. His spell choices are always fill up with defensive magic first and then add some offensive if available. I find myself using Arcane lock a lot to limit enemy aggro. The next area is respec, stop it. If your rogue suddenly things they should be a cleric then there is a way to do that, multiclass. Why would your rogue forget all they have achieved up till now and suddenly acquire so much knowledge out of the blue. Finally about gear, pick gear that fits the character. Sure there is some gear that could make my priest more powerful but would his God approve? Would a mace that deals necrotic damage be something a God of Life would want their representatives on earth to us? (Part of the RP mentioned above)
  • Accept Rolls: Finally accept the outcome and find a way to still move forward. For lock picking I allow my rogue a second chance if he has picks, never uses inspiration. Limit Inspiration to major events and then only one reroll. Otherwise what is rolled is rolled.


I have a solo game playing with all of these. The game play is challenging and advancing VERY slowly as I know any wrong move could have major consequences. However for me, as an old school DnD player, this kind of play is just FUN. Even have a lot of these rules in a multiple player game I am in.

Last edited by Zentu; 18/10/23 02:04 PM.
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@Zentu

Agreed. Self imposed rules always help in making games harder. I was actually doing it in my current playthrough.

• I have a rule of no saving mid-fight, so if I die, I have to do the whole fight again.

Quote
Heavy RP: I am doing this with my Paladin and it has really upped the game difficulty. I cannot lie or work with evil and this makes getting through encounters, the easy way vanish. The same goes with any type of character, by doing a real roleplay you will find certain "short cuts" will not longer work.


I do roleplay, the problem is, being my character a rogue, and also having a perma Shovel summoning with me, it's pretty easy to me to distract enemies & deal really HEAVY damage.

Quote
Limit Rests: Rest scumming is a similar tactic to save scumming. By limiting rest you have to find a way to just make it work. My Cleric and Mage do not go straight to big spells, those are saved for major events. Instead they rely on Cantrips and my Paladin or another warrior to protect them, they work in more of a support role. My Rogue is actually a major part of my party, not for stealing but as a scout. Using stealth and position to make sure we are ready when the fight starts. Then once, the fight is engaged, the rogue starts hammers at the enemy backs to force them to split attention. If he gains to much attention he wonders off, hides and lets them come back to start over.


I also do this by default, most of the time I only rest when my SH runs out of spell.

Quote
Avoid Game Mechanic Hacks: These are fun to watch but just destroy the spirit of the game. If your invisible and barrel suddenly appears next to ANYONE, you do not think it would be noticed and an alarm raised. I mean maybe a small pouch or a bottle discretely put behind a group, I can see that but a barrel right next to people? As I game master I would laugh in your face for even trying. Just because the game allows a certain mechanic does not mean it should be usable in the spirit of the game,


Agreed. The only exploit (and I don't really know if it counts as an exploit) that I do is explode barrels.

Quote
Avoid Min/Max Play: So this one makes a lot of game play difference. There are few areas of this. First did your mage choose a new spell based on who he is and how he is as a mage or did he pick it because you wanted the most firepower? If the later is the answer then your min/maxing. I am actually playing a Abjuration mage in a multiplayer game that is focused no on being weapon, but rather a shield. His spell choices are always fill up with defensive magic first and then add some offensive if available. I find myself using Arcane lock a lot to limit enemy aggro. The next area is respec, stop it. If your rogue suddenly things they should be a cleric then there is a way to do that, multiclass. Why would your rogue forget all they have achieved up till now and suddenly acquire so much knowledge out of the blue. Finally about gear, pick gear that fits the character. Sure there is some gear that could make my priest more powerful but would his God approve? Would a mace that deals necrotic damage be something a God of Life would want their representatives on earth to us? (Part of the RP mentioned above)


I have sinned with this one. There's no reason for my rogue Tav to have a perma Shovel, and honestly, with the little guy next to me, is WAY easier to position my character. But I just love that summon:

SHOVEL IS BORED! SHOVEL WANTS TO MURDERIZE!

lol.

Quote
Accept Rolls: Finally accept the outcome and find a way to still move forward. For lock picking I allow my rogue a second chance if he has picks, never uses inspiration. Limit Inspiration to major events and then only one reroll. Otherwise what is rolled is rolled.


I also have failed with this one. I agree that there where more than one trap my character was able to deactivate because I loaded a previous saved file. I have to try to resist the urge & accept the rolls.

Quote
I have a solo game playing with all of these. The game play is challenging and advancing VERY slowly as I know any wrong move could have major consequences. However for me, as an old school DnD player, this kind of play is just FUN. Even have a lot of these rules in a multiple player game I am in.


I know what you mean. In DOS2, I played with Tactician/Lone wolf/ permadeath activated. And well, let's just say that the amount of time my character got killed was uncountable. But ahh, when I was able to overcome an enemy that has previously killed me, I felt amazing (to later get killed by another enemy, lol). I still got nightmares with a particular scarecrow that was in DOS2, the amount of time that enemy destroyed me & my saved files is unimaginable. lol

I was doing a Lone Wolf run in bg3 with Tav/SH but got mad for some really stupid reason & ended up deleting that run. I'll eventually do a proper Lone Wolf, I'm just waiting for Larian to add that mode (hopefully) to really suffer in my playthroughs. :p

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I'd like a mod where Paladin is a sub-class of Cleric, selected at lvl 2 or 3.

Last edited by Buba68; 19/10/23 06:20 PM.
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