With the way the game works, I don't think crafting would really be a benefit. I have nothing against crafting, but I'm on the opinion that if you didn't plan to have crafting in a game from early in development so you could balance and build things around it, then a crafting system can only be unobtrusive at best, and an active detriment at worst. We already get loads and loads of gear provided to us just through exploration and as loot. I don't think crafting would provide anything beyond a way to use the Petherwin useless vendor trash we're getting. And if that's the point of the system then the better approach is to just remove the vendor trash entirely.