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Being in the Astral Plane means you don't need to eat.
Though I'm open to the possibility that isn't true of whatever function eating brains does for a Mind-Flayer

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Originally Posted by ghettojesusxx
Originally Posted by Raz415
Honest question, why are you trying to include lore from other media (books, even other games) into BG3s timeline?

It's a rule known to all D&D players: Every DM creates their own world. They might use a known setting, they might use characters or other elements from a setting, but at the end of the day they decide how the multiverse works, what Gods are / are allowed to do / how they work. How magic works (if it even exists) and the timeline are 100% up to the creator.

That said, there are definitely things to discuss about BG3s timeline in particular, but anything from any other sources (including BG1 and 2) should be ignored imo. They included elements from BG1 and 2 but in LARIANS world they can act however Larian decides and whenever Larian decides. Bhaal has become active when Larian says so, etc.

In short, the only lore that matters for BG3 is BG3 lore. Just like you don't go on about how Elminster SHOULD BE according to x source when sitting at a DMs table.

Baldur's Gate isn't some "random" game, nor does ANY of the players get to be Dungeon Masters, ever. Players are, without exceptions, participants of the game and not the authors of it. Even if Baldur's Gate1, 2 and 3 exist in their own separate universe, away from anything and everything WOTC and Larian made before, Baldur's Gate still has it's own established universe, rules and plots that you can't break away from. You can't have on one end say "The Dead Three will be ressurected and unite again upon the death of the last Bhaalspawn (which is Gorion's Ward in 1482, canonically)" but then have Bhaal be active many decades before said event would occur. Here is the thing - ultimately, it doesn't change much. They could just have the entire plot delayed by 30 years and the plot would work just as well, but inconsistencies like this tend to build up over time and eventually degrade what could otherwise be a fantastic plot.

Imagine a timeline with what I just described:

1482-1512
- Gorion's Ward dies, the Dead Three are ressurected.
- The Three start rebuilding themselves, completely solo at first. Durge is created, Orin is born and the Temple of Bhaal is inhabited again.
- Balthazar, while not acting as Chosen of Myrkul, begins carrying out His most important tasks - one example being searching for a prime candidate to make Chosen.
- Bane is at a complete loss initially, until Gortash stumbles into Him.
- Contact between the Three are scarce, but slowly develops.
1512
-Gortash, now Chosen of Bane is tasked with retrieveing the Crown of Karsus.
-He meets the now Chosen of Bhaal, Durge, and the two develop their relationship.
-Later down the line, Balthazar finally finds the perfect candidate to be Chosen of Myrkul - Ketheric. Regardless if the Absolute plot was going to happen or not, but Ketheric's ascendance is a well timed convenience for the Dead Three.
-Everything else happens.
1522
-The events of Baldur's Gate 3 take place.

Nothing changes here, but now, there isn't a chronological disturbance of events that you have to retcon for in future installments. And this is just one issue of many, and as said, small issues - even if ultimately nitpicks - tend to add up and ends up ruining the immersion.

Let me ask you this: have you ever had a DM in any DnD game that you ever played who just completely ruined your immersion? They set up what is otherwise a brilliant thriller, only to make some absolutely insane blunders in the presentation of certain characters or such that ends up ruining the entire plot? It does not matter that that DnD universe is "temporary" and "custom" - your immersion was still broken, and the damage has been already dealt.

I meant that Larian is the DM and maybe we (as players) could just accept that this is THEIR version of the world smile
To answer your question, yes but not because of the DM. It was because another player suddenly started to spew lore about how the DM is wrong and that this character is ACTUALLY and WOULD NEVER etc. When I DM I have decided to either stay away from any established settings because some people just can't help themselves, or if the group REALLY insists I have them swear they understand that characters / events / timelines are fine in the universe they are playing in, no matter what any other sources / established lore says. Personally I have more fun with my own little setting where people don't expect me to be loremaster of both my own game and everything else that is considered canon in the setting.

"Canon" is imo a slippery term, Zerubbabel wrote: "1. Information on previously existing locations, characters, and events that occur in BG3 are now considered canon enough to rewrite all related wiki pages. Until it is retconned, BG3 is quasi-gospel to the lore."

I really don't think that a wiki (maintained by users and not WOTC) making edits makes things canon. As far as I know, whenever WOTC references some licensed RPG they only take the BIG THINGS and make them cannon. An adventurer of unknown sex, uncertain profession, forgotten class and many times even uncertain alignment. Abdel is more of an exception. Baldur's Gate novels have very little to do with the videogames. The videogames gave so much freedom of action it's impossible to make one "canon" ending unless you take away all meaningful choices made by players, unless you go ahead and say "well it's a multiverse, ALL of the endings are canon in one universe or another".

About Balduran's age - come on, we're in the Forgotten Realms. There are SO MANY ways of staying alive as an adventurer, it's actually ridiculous to even consider this. Time spent in Astral Plane? Being a druid / monk? Taking a chill Imprisonment pill? (To be honest, why didn't Ansur just cast Imprisonment on Balduran until a cure could be found? oh no now I'M doing it!). Anyway, my point is - age is such a non-issue. Jaheira had a Ritual in her hidey-hole, I wonder if that would do it. Or if it's just a really complicated ritual of applying aloe vera every day to your face for 100 years and your wrinkles will disappear.

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Okay, maybe not "canon." Let's call it established lore with competing perspectives. We can "Elder Scrolls" this stuff. Many ways to explain the same history, based on competing historiographies. Instead of saying "previous book said X so X is canon," we can imagine each previous book as a particular historian's take on events. Maybe they got information wrong. Maybe they're biased. Maybe it was revealed to them in a dream. Maybe there was a break in reality. Maybe the only real evidence is vague.

Instead of saying that something in the lore says otherwise, so the game is broken, we can instead look to the features of the lore which corroborate the story to situate it within the setting's history and dynamics.

While some may use canon to say that things are broken, I think we should use it to have fun.


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What a wonderful way of seeing it!

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On the feelings part, there's a lot to wonder about when it comes to Mind Flayers.
Ending spoiler:
If you choose to become a mindflayer, the narrator mentions how you are now free to manipulate your friends and former companions. You can choose not to do so, but that the thought even occured shows (imo) that being a mindflayer comes with some... let's call them alignment changes. When I heard that line, I suddenly had more understanding towards why the Emperor acted the way he did. The Design at all costs (not The Grand Design in his case, but the Emperor had some very clear goals and he let NOTHING stand in the way of those goals. One of them was to survive, which is why he killed Ansur and why he chose to join the Elder Brain when he was 100% sure that Orpheus would kill him. The Emperor manipulated Tav into thinking that Orpheus would be unreasonable and violent, but honestly I think he was just afraid that Orpheus would kill HIM for everything he had done to him. Not an unreasonable fear.
If I remember correctly, the dying Mindflayer you find at the beginning of the game is not only adept at forcing (realistic) feelings into Tavs head, but his body language expresses also feelings (which the narrator comments on). So I do think that they do have feelings. If we're to go into real world psychology and biology a bit, having feelings is a massive boon to survival in animals. It would be strange for them to not have any, unless each individuals every move is directly controlled by the Elder Brain (which iirc isn't the case).
Also
So they don't have souls? How come we can use Speak with Dead on them, then? (it calls the soul back to the body to answer questions)

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Originally Posted by Raz415
I meant that Larian is the DM and maybe we (as players) could just accept that this is THEIR version of the world smile

Ah yeah, that is more than fair enough - a lot of the source material by WOTC exists in Baldur's Gate of course, but if they say that Baldur's Gate is set in it's own universe, that is perfectly acceptable.

Originally Posted by Raz415
To answer your question, yes but not because of the DM. It was because another player suddenly started to spew lore about how the DM is wrong and that this character is ACTUALLY and WOULD NEVER etc. When I DM I have decided to either stay away from any established settings because some people just can't help themselves, or if the group REALLY insists I have them swear they understand that characters / events / timelines are fine in the universe they are playing in, no matter what any other sources / established lore says. Personally I have more fun with my own little setting where people don't expect me to be loremaster of both my own game and everything else that is considered canon in the setting.

Well, here's the thing - when it comes to storytelling and presenting, you have to have setups and payoffs. Take Boromir from the Fellowship of the Ring for example.

He is set up to be a courageous, well-respected and much loved leader of the Gondorians. His key trait boils down to duty - he has a duty to his father, Gondor and to the Fellowship, to Frodo. However, that duty goes both ways, and the One Ring exploits that. As the Fellowship travels, there are moments where it's clearly shown that Boromir is not being trustworthy when he's close to the ring - and the battle with the Uruk-Hai towards the tail end of the Fellowship, and Boromir's consequent death, is the result of that corruption. Note that there are many others that could possibly be tempted by the Ring, but the key difference between the rest of the Fellowship and Boromir is that Boromir's insecurity in his duty is very, VERY easily exploitable, while others, who would certainly get corrupted over time would need to spend much more time in the Ring's influence. It's a build-up with a brilliant payoff, cause and effect. If you remove the scenes with Boromir and the Ring before the battle with the Uruk-Hai, it comes off as if the plot just decided that Boromir needs to be evil for some time - and it also ruins Boromir's final acts and words to Aragorn as he bleeds out, as that redemption is simply never earned.

This is what I mean when it's important to make sure that the story is consistent, that there is setup and payoff - the universe might be the DM-s playground, but provide the wrong toys and tools and no one will be interested. I of course don't mean to criticise the way you enjoy playing your DnD sessions, but when it comes to assessing quality and creating an immersive story, you can't break and bend the rules as you want on a whim. (And to be extra clear: You can of course create a universe where the Mind Flayers are all benevolent or something like that. But it has to be very clear that this story is set in it's own universe, and it's also important that the writer/storyteller puts in the work to establish the rules of this new world)

Originally Posted by Raz415
"Canon" is imo a slippery term, Zerubbabel wrote: "1. Information on previously existing locations, characters, and events that occur in BG3 are now considered canon enough to rewrite all related wiki pages. Until it is retconned, BG3 is quasi-gospel to the lore."

I really don't think that a wiki (maintained by users and not WOTC) making edits makes things canon. As far as I know, whenever WOTC references some licensed RPG they only take the BIG THINGS and make them cannon. An adventurer of unknown sex, uncertain profession, forgotten class and many times even uncertain alignment. Abdel is more of an exception. Baldur's Gate novels have very little to do with the videogames. The videogames gave so much freedom of action it's impossible to make one "canon" ending unless you take away all meaningful choices made by players, unless you go ahead and say "well it's a multiverse, ALL of the endings are canon in one universe or another".

Even if we assume that the books have nothing to do with the games (which is fundamentally untrue), given that there is already 3 numbered Baldur's Gate titles with a continuing story, a canon by Larian exists. Clearly a lot of the good outcomes happened, so a throughline can be established. The books, as long as they are tied to the game and extend on the main plot instead of telling it's own, completely separate tale within that universe, do matter unfortunately. And I will say this - telling a story in multiple media outlets is plain and simply retarded. You can't make up for certain mistakes or establish a timeline and / or rules in a medium that no one is actually going to interact with as your main audience is already in the video gaming world. So, for example - Bhaal was killed is a definitive statement that we can make when it comes to canon.
(Sidenote: it'd be so freakin cool if Larian had a tool like Bioware where you can import saves from previous games to play using that continuity - while at the same time, simply hitting "new game" with default settings is what is considered canon ultimately. Think of it like an "Extended Universe" that still has to make sense storywriting wise, but of course not canon when it comes to continuing Baldur's Gate.)

Originally Posted by Raz415
About Balduran's age - come on, we're in the Forgotten Realms. There are SO MANY ways of staying alive as an adventurer, it's actually ridiculous to even consider this. Time spent in Astral Plane? Being a druid / monk? Taking a chill Imprisonment pill? (To be honest, why didn't Ansur just cast Imprisonment on Balduran until a cure could be found? oh no now I'M doing it!). Anyway, my point is - age is such a non-issue. Jaheira had a Ritual in her hidey-hole, I wonder if that would do it. Or if it's just a really complicated ritual of applying aloe vera every day to your face for 100 years and your wrinkles will disappear.

Cool, show it to me that it happened, establish that this is something that people have access to and employ. It's not that much of a commonality as many people in the universe die of old age. I'll bring up Lord of the Rings again as another example for this.
Bilbo Baggings is a hobbit that seemingly hasn't aged one bit ever since he returned from his adventures. At 118 years old, he still looks like he's in his 30s or 40s, despite the fact that he should be weak, frail and all grey since forever. This "preserving" effect was because he carried the One Ring with him. When he threw the ring away in his home and went on another adventure, the next time we see him with Frodo again (which was only a couple of weeks IIRC), Bilbo is already showing signs of aging. And by the time we see him at the end of Return of the King (and as far as I'm aware, the time difference between Gandalf arriving to Bilbo's birthday and Frodo meeting with Bilbo again was about 2-3 years), he has aged extremely.
You can say that "there are ways to prevent aging" but it has to actually be employed as a tool instead of assuming, especially when it's a limited resource.

And I'll say this as well - it's not that incredibly immersion breaking to see someone live way past their natural life cycle (of which by the way, previous commenters pieced together why that is very likely possible). But as I said before in this thread, the more holes the audience have to fill in, the more work the audience does for the writer, the story's quality worsens. It's a snowball effect.

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Originally Posted by ghettojesusxx
And I'll say this as well - it's not that incredibly immersion breaking to see someone live way past their natural life cycle (of which by the way, previous commenters pieced together why that is very likely possible). But as I said before in this thread, the more holes the audience have to fill in, the more work the audience does for the writer, the story's quality worsens. It's a snowball effect.

This point exactly is the crux of the issue. I feel as though Larian has left a lot of holes in this story. I'm happy to gloss over a few inconsistencies or logical leaps for the sake of a good story, but it reaches a point where it feels like I'm doing the writer's work for them. It feels at some points like Larian didn't even try to maintain consistency or keep to Canon. They just did as they liked without a moment's consideration. And that is not an attitude that inspires confidence in one's narrative skills.

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Originally Posted by ghettojesusxx
This is what I mean when it's important to make sure that the story is consistent, that there is setup and payoff - the universe might be the DM-s playground, but provide the wrong toys and tools and no one will be interested. I of course don't mean to criticise the way you enjoy playing your DnD sessions, but when it comes to assessing quality and creating an immersive story, you can't break and bend the rules as you want on a whim. (And to be extra clear: You can of course create a universe where the Mind Flayers are all benevolent or something like that. But it has to be very clear that this story is set in it's own universe, and it's also important that the writer/storyteller puts in the work to establish the rules of this new world)

[...}

And I'll say this as well - it's not that incredibly immersion breaking to see someone live way past their natural life cycle (of which by the way, previous commenters pieced together why that is very likely possible). But as I said before in this thread, the more holes the audience have to fill in, the more work the audience does for the writer, the story's quality worsens. It's a snowball effect.

This is all true. If BG3 was a book, we could rip it to shreds on these things alone. But it's a videogame that didn't have unlimited resources. We can't have EVERYTHING explained, but it's absolutely true that there things that should have been explained but aren't. I'd say Acts 1 and 2 do their job fairly well with a few exceptions (the Chosen not getting enough screentime, for example. Nere gets zero build-up and his arc is inexistant unfortunately), but what really makes the writing insufficient is act 3. Imagine all the lore tidbits we could have had in act 3 that would explain so much of the world - Baldurs Gate is massive, it has such diversity, there are opportunities to introduce ANYTHING in there. Any plotholes that are found can be filled in act 3, even if the devs don't touch any of the previous acts.

I'd love it if we could just say "show us" and Larian would snap their fingers and make it happen, but it's not that easy. I'm sure they are paying attention to this thread and are going to at least show us some things for the definitive edition. The definitive edition of D:OS2 did SO MUCH for story, it was incredible. I'm sure Larian will do as much as they can for BG3 too.

Originally Posted by ghettojesusxx
And I will say this - telling a story in multiple media outlets is plain and simply retarded. You can't make up for certain mistakes or establish a timeline and / or rules in a medium that no one is actually going to interact with as your main audience is already in the video gaming world.
God, yes.
It's already risky when we're taking up some extremely old videogames, written by different writers, made on a different engine in a different style, etc etc. I'm fairly certain catering to the restrictions of consoles and handheld devices held BG3 back a lot.

The only time this worked out well (imo) was when someone actually took all the dialogue from the Planescape Torment and wrote just enough to tie everything together, so that people who do not play videogames could enjoy the amazing story in written form. It wasn't perfect still, but what we're seeing these days is incredibly bad. WOTC basically sells their licence to whoever has the money to pay for it (have you seen those horrible p2w D&D mobile games?) and check if people actually liked the content - if they did, WOTC starts "canonizing" things, including them in modules and novels. The result is usually disgusting, buying the Baldur's Gate novels is one of my worst book purchases. Characters like Lae'zel and Astarion are already included in one of the idle cashgrab games, I don't even want to know what their in-game descriptions look like.

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Originally Posted by Raz415
Originally Posted by ghettojesusxx
This is what I mean when it's important to make sure that the story is consistent, that there is setup and payoff - the universe might be the DM-s playground, but provide the wrong toys and tools and no one will be interested. I of course don't mean to criticise the way you enjoy playing your DnD sessions, but when it comes to assessing quality and creating an immersive story, you can't break and bend the rules as you want on a whim. (And to be extra clear: You can of course create a universe where the Mind Flayers are all benevolent or something like that. But it has to be very clear that this story is set in it's own universe, and it's also important that the writer/storyteller puts in the work to establish the rules of this new world)

[...}

And I'll say this as well - it's not that incredibly immersion breaking to see someone live way past their natural life cycle (of which by the way, previous commenters pieced together why that is very likely possible). But as I said before in this thread, the more holes the audience have to fill in, the more work the audience does for the writer, the story's quality worsens. It's a snowball effect.

This is all true. If BG3 was a book, we could rip it to shreds on these things alone. But it's a videogame that didn't have unlimited resources. We can't have EVERYTHING explained, but it's absolutely true that there things that should have been explained but aren't. I'd say Acts 1 and 2 do their job fairly well with a few exceptions (the Chosen not getting enough screentime, for example. Nere gets zero build-up and his arc is inexistant unfortunately), but what really makes the writing insufficient is act 3. Imagine all the lore tidbits we could have had in act 3 that would explain so much of the world - Baldurs Gate is massive, it has such diversity, there are opportunities to introduce ANYTHING in there. Any plotholes that are found can be filled in act 3, even if the devs don't touch any of the previous acts.

I'd love it if we could just say "show us" and Larian would snap their fingers and make it happen, but it's not that easy. I'm sure they are paying attention to this thread and are going to at least show us some things for the definitive edition. The definitive edition of D:OS2 did SO MUCH for story, it was incredible. I'm sure Larian will do as much as they can for BG3 too.

Originally Posted by ghettojesusxx
And I will say this - telling a story in multiple media outlets is plain and simply retarded. You can't make up for certain mistakes or establish a timeline and / or rules in a medium that no one is actually going to interact with as your main audience is already in the video gaming world.
God, yes.
It's already risky when we're taking up some extremely old videogames, written by different writers, made on a different engine in a different style, etc etc. I'm fairly certain catering to the restrictions of consoles and handheld devices held BG3 back a lot.

The only time this worked out well (imo) was when someone actually took all the dialogue from the Planescape Torment and wrote just enough to tie everything together, so that people who do not play videogames could enjoy the amazing story in written form. It wasn't perfect still, but what we're seeing these days is incredibly bad. WOTC basically sells their licence to whoever has the money to pay for it (have you seen those horrible p2w D&D mobile games?) and check if people actually liked the content - if they did, WOTC starts "canonizing" things, including them in modules and novels. The result is usually disgusting, buying the Baldur's Gate novels is one of my worst book purchases. Characters like Lae'zel and Astarion are already included in one of the idle cashgrab games, I don't even want to know what their in-game descriptions look like.

Hmm. Honestly, I guess I just don't care about that sort of thing. Some of these characters, existing in a bastardized form in other media, (media which I will never see), doesn't really in itself harm my enjoyment of BG3. I mean after all, I'll never see it. It's more important to me that whatever goes on within this game makes some sort of internal sense.

Unless what you're saying is that you have to engage in those other forms of media to know the full story of this game? I'm a little confused by what you're saying.

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I don't care much either. This is why I was so surprised to see people in this thread bringing up "canon" from other products. It's like... we're playing BG3. Made by Larian, in 2023.

Plotholes that come from this particular game? Sure, they need addressing and fixing if possible.

"WOTC said" / "According to that author that writes FR novels..." don't really belong imo. I don't even think that BG1/2 lore belongs here, since that's an old game from an old edition where spells worked differently and people could choose so much there's very little that happened in ALL playthroughs that could be considered "canon". Gorion's ward was of an unspecified sex and race, unknown class, unknown alignment, spells worked differently (because of different edition), etc. That WOTC decided to release some module after seeing how popular BG1 and 2 were really doesn't mean that BG3 needs to stick to whatever crap WOTC wrote. "It's canon" is just a really annoying phrase to me. The only things that should matter are the universe created and presented by Larian in BG3. And there's plenty to nitpick there for those so inclined, there's no need to bring other media into this.

Honestly, answers like "we just don't know" are perfectly acceptable sometimes. Every little detailed being explained not only too resource demanding but also... boring. World needs some mystery. How DID Balduran live so long? Who knows, maybe he was just that cool smile

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Originally Posted by Raz415
I don't care much either. This is why I was so surprised to see people in this thread bringing up "canon" from other products. It's like... we're playing BG3. Made by Larian, in 2023.

Plotholes that come from this particular game? Sure, they need addressing and fixing if possible.

"WOTC said" / "According to that author that writes FR novels..." don't really belong imo. I don't even think that BG1/2 lore belongs here, since that's an old game from an old edition where spells worked differently and people could choose so much there's very little that happened in ALL playthroughs that could be considered "canon". Gorion's ward was of an unspecified sex and race, unknown class, unknown alignment, spells worked differently (because of different edition), etc. That WOTC decided to release some module after seeing how popular BG1 and 2 were really doesn't mean that BG3 needs to stick to whatever crap WOTC wrote. "It's canon" is just a really annoying phrase to me. The only things that should matter are the universe created and presented by Larian in BG3. And there's plenty to nitpick there for those so inclined, there's no need to bring other media into this.

Honestly, answers like "we just don't know" are perfectly acceptable sometimes. Every little detailed being explained not only too resource demanding but also... boring. World needs some mystery. How DID Balduran live so long? Who knows, maybe he was just that cool smile

I guess I misunderstood. I also don't really care exactly how Balduran lived that long (to be frank it is the most minor of my concerns with that character.) As I said before, gnomes aren't supposed to be able to be turned into mindflayers, but whatever, who cares, fudge the lore just a little bit. BG1 and BG2 are *sorta* canon in BG3, but there is *no ending* of BG2 that is actually compatible with BG3, and that's fine. I might mind more if BG3 was intended to be like, a direct sequel, but it's not; it's more akin to a tribute made 2 decades later. I'm willing to handwave some things in external sources of official lore so long as the game remains internally. Now, it doesn't, unfortunately, but that doesn't mean you need to start having stricter standards about what you would have handwaved if it did.

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Regarding the Balthazar notes, if I remember correctly they are in the initial crypt portion of the Shar Temple in the auxiliary sections. I think they are meant to be hints for the picture puzzle that everyone brute forces.

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As for the nature the thread is going down, I don't feel that Baldur's Gate 3 has effectively positioned itself as being more tribute than sequel.

The returning and referenced characters really seem like they want the player to embrace BG3 as a sequel to not only BG1-2 but also the Descent into Avernus module. I also think the discussion of the game as canonical is warranted. Dungeons and Dragons is an odd franchise when it comes to discussing canonicity, but it is one that is swayed a lot by popularity in the vein of money spent. With BG3 getting so much acclaim and glowing sales numbers, there is little doubt in my mind that it will anchor itself as part of the broad strokes canon of the Forgotten Realms.

I can't really say this next part eloquently, but I think - more than anything else - it is important to read the Descent into Avernus module. It gives a lot of supporting details for the city of Baldur's Gate in particular but also establishes some characterizations that we see in BG3.

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Originally Posted by twi
Regarding the Balthazar notes, if I remember correctly they are in the initial crypt portion of the Shar Temple in the auxiliary sections. I think they are meant to be hints for the picture puzzle that everyone brute forces.

I could only find Ketheric's journals 1-3 in there. I must be missing something obvious, but I swear to god I turned Moonrise and Temple of Shar upside down searching for Balthazar's Note nr1 and I still can't find it.

If anyone has access to all of Balthazar's NR1 note, can anyone share a full transcript please? Information on this on the internet is non-existant based on my search.

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Originally Posted by WizardGnome
Hmm. Honestly, I guess I just don't care about that sort of thing. Some of these characters, existing in a bastardized form in other media, (media which I will never see), doesn't really in itself harm my enjoyment of BG3. I mean after all, I'll never see it. It's more important to me that whatever goes on within this game makes some sort of internal sense.

Unless what you're saying is that you have to engage in those other forms of media to know the full story of this game? I'm a little confused by what you're saying.

My point is that any universe is supposed to make sense according to it's own set of internal rules. As said before, even we only use BG1, 2 and 3 as what is canon to the story of Baldur's Gate and nothing else, there are still many things that will never make sense. Of course we happen to have 3rd party content that is tied to and expands Baldur's Gate, therefore, unfortunately, when it comes to assessing the quality of the story, we HAVE to include everything that is considered canon and an expansion to the lore.

I think I can speak for everyone in this post that ignoring every bit of content other than the actual games makes the game much more enjoyable for everyone. Some might straight up ignore BG1 and 2, and only focus on 3. However, subjectively, everyone has their own lines as to how much they can ignore until it starts being too bothersome - for me, I have a cut-off point depending on the amount of mistakes and the severity of those mistakes. Once more bringing up Lord of the Rings, the movie adaptations missed a lot of things from the books, but for my personal enjoyment it barely makes a dent because of the masterful craft by Peter Jackson - but objectively speaking the movie has made errors that should not have existed. For others, those mistakes are enough to ruin their enjoyment, even including the lack of Tom Bombadil.

To sum up what I am saying - objective quality and assessment is crucial to your subjective enjoyment. A poorly crafted product can be enjoyed, and a masterwork can be no fun, but ultimately, it is important to be able to separate objective from subjective when needed, and use objective and subjective together when needed.

Last edited by ghettojesusxx; 20/09/23 09:46 AM. Reason: typo fixes
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Originally Posted by ghettojesusxx
Originally Posted by Cawyden
-> Durge was on the Nautiloid selected for the heist because Balthazar ordered Durge to be there. There is information for that in his room in Moonrise towers. Reason for this is that his assistant was distracted by Durge ("her pet project") and so Balthazar wanted to get rid of Durge to hopefully get his assistant to focus again on her work. I think Orin is only responsible for Durge ending up nearly dead in Moonrise towers

Where exactly is this document? I went back in my saves (as I found nothing on Google aside a fucktonne of guides as to how to get into Balthazar's room, something I've already done) and I couldn't find any trace of information - I found
Balthazar's personal notes 2 and 3 as I have before (sidenote: this also gave me the opportunity to re-read "Elder Brain Domination" again, where Ketheric hints that before the Crown was placed atop the Brain, the Bhaalists already had leadership struggles. However, this must not be related to Orin replacing Durge, as the replacement must have happened super late into the Absolute plot), but haven't found anything else that sheds any light on the period between Orin's betrayal and Durge waking up on the Nautiloid.

Nevertheless, my point still stands - it is INCREDIBLY fucking lucky that Durge ended up on that Nautiloid.

Edit: Now that I think about it - Balthazar prompts no reaction when he sees the Durge again in Act2. You'd think he'd have some sort of reaction given that they both worked together and apparently violated his body too.


It is the book "Clasped Book" in his room in Moonrise Towers, in the book shelf on the east side of the first door to his room (X= -126, Y= -180). I am sorry, I remembered it wrong - I checked it again and it doesn't say that he specifically ordered Durge to be there, just that Kressa Bonedaughter (Balthazars assistant necromancer) saved Durge (Durge is not named but apparantly in a Durge playthrough you can talk with Kressa and she was indeed working on Durge) and is fond of Durge and later in the section he complains that he shouldn't have allowed her to keep her "pet" and ever "since it was shipped onto one of the nautiloids to be deployed, she has been inconsolable" and is distracted. In the mindflayer colony below you can find a note from her speaking about her work and that she makes thralls but is forbidden to study them. "I need a new one, one that Balthazar doesn't know of. A creature of exceptional will, like my dear old pet, can keep fragments of its own mind while affected by the parasite."

So it isn't clear if it was on Balthazars order or not - he clearly wasn't happy that she was distracted by Durge so he had a motive to get rid of Durge (saying Durge will be a great fighter for the absolute). And as she says in her note, that Baltharzar shouldn't know about it if she had a new pet/thrall to study could imply that it was him with the order to get rid of Durge - so she is afraid he would remove her new pet too. If he was just a little unhappy with her but let her work regardless on her pet project she wouldn't have a good reason to keep it secret.

And it sounds like Durge might have been tadpoled by her - but it would be helpful if someone with a Durge playthrough (mine isn't far enough) could check if she says something about that. Because she is interested in studying thralls and she is speaking about Durge having still parts of its own mind despite having a parasite (see above).

Regarding no reaction by Balthazar - it seems like Ketheric gives no reaction to Durges too from what I have heard from others. Maybe bug/no time left/forgot about it...?

And yes, it is incredibly lucky that Durge ended on the SAME Nautiloid as the Emperor says many were sent to look for the prism but he found it first. So other Nautiloids were sent as well and Balthazar writes in his book (mentioned above) that Durge was shipped to ONE of the Nautiloids to be employed not THE Nautiloid to be deployed.


Originally Posted by ghettojesusxx
Originally Posted by Cawyden
-> There are acutally several
Nautiloids in the Colony as when you arrive near the brain Tav says they just saw a fleet of Nautiloids leaving (I didn't see anything, was just a voice line from Tav). But all the Nautiloids in the end over Baldurs Gate have to come somehwere, so this would fit.

Again, that doesn't change the fact that it was incredibly lucky to have
a dormant Mind Flayer colony survive for more than ten thousand years since the fall of the Illithid Empire (despite major construction work taking place in the local area, not to mention that the Githyanki would have for sure gone over all the Planes with a fine-tooth comb), and have it house an Elder Brain and Nautiloids. Had they had no Nautiloids to begin with, they would have needed significantly more time to prepare the Absolute plot.

I wasn't trying to invalidate your point but just to add that there are several Nautiloids there. Because I did not see them but my Tav commented on it. So it is possible that people are wondering at the end where all the Nautiloids come from and at the end of act 2 they at least mention that they are there.


Originally Posted by ghettojesusxx
Originally Posted by Cawyden
-> I think the Emperor
not appearing as Balduran might simply be because he wanted to appear in a form that the origins/Tav finds trustworthy. So he appears in different forms for everyone. He could have appeared as Balduran but he isn't really attached to his old appearance anymore so he doesn't care because his real form is now being a mindflayer. And who knows if they would have believed him that he is Balduran as Balduran was likely thought to be lost/dead. Maybe this would even lead to being more sceptical of him.

This is pure speculation.
The Emperor in Act3 says that "I AM an adventurer, just like you, and that I wanted more, so I went to Moonrise". He NEVER once implies that he has gaps in his memories, nor do we as the third person get to look inside his head to piece together the puzzle. Therefore, the only correct interpretation is that he is simply choosing to discard his persona of Balduran, but the reasons as to why, and the reasons as to why he doesn't change his mind later on once he's in the Astral Prism or when talking with Stelmane is completely unknown.


I was trying to give an explanation to why he would not show as Balduran. As you said, we only have what the game is showing and can't read the characters thoughts. And so we have to rely on speculation where we don't have a clear answer. And you and others are also speculating in this thread so I don't see the issue sharing my thoughts. I also never said he has gasps in his memories.

And there is proof that he doesn't miss his old BODY:

"As an illithid, I have far surpassed who I ever was before."

"Rare are those that would openly consider a partnership with a mind flayer. Even those who are on a part of becoming one. It's like I said before - I'm just like you." -> so basically his I AM LIKE YOU is not just I am a human like you but I AM A MINDFLAYER and you are about to become one...

"When I first escaped from the elder brain, I searched for a new vessel. But the longer I inhabited this one, the more it grew on me. I realized that returning to my former self would only impose limitations. Any adavantage I could gain by restoring my original appearance, I already had to hand in the form of magic and that humanoid shape you've come to know" (meaning the dream guardian).

So he doesn't miss his old body, even thinks being a mindflayer is better. He might still think about himself as Balduran. But we also need to keep in mind is that he is not a reliable source. He also tells us "You are not becoming a mindflayer, not while I'm around" as dream guardian and later he wants us to become half Illithid. He is manipulative, he wants us to be his allies, to help him breaking free of the elder brain.

Did you notice that in one dream he was wearing daisys old revealing clothing? He isn't daisy but there are still elements of him trying to be seductive or at least to make us like him, to bind us to him. And if that doesn't work he tries to threaten us (like with the memories of the Duke - I am still not sure if she really was a thrall or if he just showed us some fake "memory" to threaten us with the idea that he could make us a thrall and force us to do things). He decides what he shows us. And this might not what happened. And the Narrator isn't reliable either. I haven't had the dialog but from others I heard (but this still needs to be verified) that he even admits that he made Orpheus or/and the honor guard more menacing to give us more reason to ally with him.

Of course, he didn't think it through that appearing as different persons in the dreams (e.g. my Tav had a male dream guardian and I know Gale had a female one) would make the people more sceptical. Had he just showed up with the same appearance his "I am just an adventurer like you" would have been more believable.

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Quote
And it sounds like Durge might have been tadpoled by her - but it would be helpful if someone with a Durge playthrough (mine isn't far enough) could check if she says something about that. Because she is interested in studying thralls and she is speaking about Durge having still parts of its own mind despite having a parasite (see above).

Apparently, durge was the first tadpoling victim. I don't remember what exactly she says, but I didn't get the impression that she did it - just that she found them on the floor, near death, patched them up and kept cutting them open and healing them again and again, developing a very unhealthy relationship while doing it. The durge definitely wasn't very functional during this time, as she's never even heard their voice before.

Quote
Regarding no reaction by Balthazar - it seems like Ketheric gives no reaction to Durges too from what I have heard from others. Maybe bug/no time left/forgot about it...?
Ketheric recognizes the durge, but he doesn't have that much to say about it. Just tells them he hopes they're there to help rather than cause trouble and to respect his authority. By his subdued reaction, I'm assuming he doesn't even know what happened to them - just that one day they disappeared and Orin took their place. (It's kinda weird in retrospect, ofc the real reason he doesn't have more to say is so that too much of the story isn't given out too early)

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Originally Posted by Cawyden
It is the book "Clasped Book" in his room in Moonrise Towers, in the book shelf on the east side of the first door to his room (X= -126, Y= -180). I am sorry, I remembered it wrong - I checked it again and it doesn't say that he specifically ordered Durge to be there, just that Kressa Bonedaughter (Balthazars assistant necromancer) saved Durge (Durge is not named but apparantly in a Durge playthrough you can talk with Kressa and she was indeed working on Durge) and is fond of Durge and later in the section he complains that he shouldn't have allowed her to keep her "pet" and ever "since it was shipped onto one of the nautiloids to be deployed, she has been inconsolable" and is distracted. In the mindflayer colony below you can find a note from her speaking about her work and that she makes thralls but is forbidden to study them. "I need a new one, one that Balthazar doesn't know of. A creature of exceptional will, like my dear old pet, can keep fragments of its own mind while affected by the parasite."

So it isn't clear if it was on Balthazars order or not - he clearly wasn't happy that she was distracted by Durge so he had a motive to get rid of Durge (saying Durge will be a great fighter for the absolute). And as she says in her note, that Baltharzar shouldn't know about it if she had a new pet/thrall to study could imply that it was him with the order to get rid of Durge - so she is afraid he would remove her new pet too. If he was just a little unhappy with her but let her work regardless on her pet project she wouldn't have a good reason to keep it secret.

I've looked into this, and WOW that opens up a couple plot holes. Originally, I pieced together the following timeline:

- Orin betrays Durge, someplace unknown, likely the Temple of Bhaal as that is where a dead Durge is put on display if you play as any other origin.
- He is promptly forgotten about, Orin thinking that she killed Durge - either that or some unknown force, likely Bhaal, saved him.
- Magically, Durge stumbles their way along just enough to be kidnapped and tadpoled in the cinematic.

But now, the timeline is actually the following:
- Orin betrays Durge in Moonrise and she infects him with a tadpole.
- A couple hours later, he is found by Kressa who saved him to be used for her experiments with the tadpole.
- According to Kressa, Durge's mind is so special that despite the tadpole, they can have independent thoughts and retain their memory.
- Balthazar is annoyed that his assistant keeps getting distracted. He doesn't know who her "pet" is - he unknowningly orders Durge to be disposed of.
- Luckily, Durge is placed on the same Nautiloid as Emperor, and the same Nautiloid that is soon to steal the Astral Prism.

Soooo... Durge got tadpoled twice? Because, remember, the trailer is the same for every single origin - the person watching Lae'zel get tadpoled is also tadpoled. But surely, the tadpoling mind flayer must have known that Durge was already infected. So why place another tadpole in Durge? There was no reason to place a completely newly born Tadpole in Durge even if they were looking to make him a super soldier, as the only reason to absorb an existing tadpole is if it has gathered knowledge and experience from a previously infected person (aka. true souls).

It also means Orin has levels of stupid measured in the size of the biggest galaxies known to Man (and, she WAS before this as well, but this just confirms it even more). Here's the thing - don't play Durge, Durge is dead in Orin's bedchambers. Play Durge, she suddenly forgets to look into the dying body of her previous master having been kidnapped. I thought she treated murder as art? Surely, Durge would have been her greatest masterpiece. Let's assume that the roles are reversed - that Durge was to betray Orin. In that case, this would actually make sense, as Durge sees murder as the ultimate goal, and in his jealousy, he would have let Orin suffer in her final hours, leaving her to bleed out and completely forgetting about her afterwards. But that is just simply not what happens. Orin would have absolutely burned Moonrise to the ground in search of Durge. And what was the point in tadpoling Durge anyways? She was going to kill him regardless - the explanation of "well she's crazy and wanted to torture Durge" doesn't work because that is no longer Durge that she's torturing, that's the tadpole. She's just a plain and simple idiot and Bhaal should have fucking killed her.

On top of this, Durge was not under the influence of the initial tadpole put into her by Orin (at least not completely). Remember that the Brain thought of Durge as it's master, completely willingly mind you. Therefore, the moment Durge got betrayed and had a tadpole put into him, the Brain MUST have been made aware of what just happened. The turnaround from "My Master" to "Disgraced Master" and "Pawn in the Grand Design" was fucking SECONDS. What is the point in betraying Durge so quickly? The Brain felt genuine gratitude and actually revered Durge, so why toss him under the bus so quickly? Wouldn't the Brain be outraged? Why exactly is an assassination ATTEMPT enough to make the Brain think so poorly of Durge? This is just insanely premature for a bloody Elder Brain of all things, entities that are literal biological quantum supercomputers. And remember, there was a brief period of time where a Netherstone wasn't active, even if only minutes given the murder attempt happened just a couple minutes away from where the Brain was located. So why not break free in rage? And to return to the beginning of this paragraph, what exactly were the Brain's intentions with letting Durge retain a sense of free will, but at the same time later in the game bombard the Durge with orders to "follow her Chosen" and orders to transform into a Mind Flayer??????????????? "Grand Design"... Grand Idiocy more like.

I am actually willing to let the luck portion of that timeline go regarding the Nautiloid - I have said before that the greatest strings of lucks are often what generates mankind's greatest stories, and that incredibly lucky events happen all the time, so whatever, with this timeline it's actually way, WAY more plausible, if not believeable.

Time to edit the OP... My god, what a mess.

Originally Posted by Cawyden
Regarding no reaction by Balthazar - it seems like Ketheric gives no reaction to Durges too from what I have heard from others. Maybe bug/no time left/forgot about it...?

This is something I brought up in the OP as well.
Ketheric has Durge Amnesia for no single reason, but I didn't consider Balthazar until later into this discussion. I've even complained about this in my very first post on these forums criticising the Evil Durge playthrough.

Originally Posted by Cawyden
I was trying to give an explanation to why he would not show as Balduran. As you said, we only have what the game is showing and can't read the characters thoughts. And so we have to rely on speculation where we don't have a clear answer. And you and others are also speculating in this thread so I don't see the issue sharing my thoughts. I also never said he has gasps in his memories.

Fair enough, I am just so incredibly frustrated with
Emperor/Balduran as a character that I am not willing to slip any speculation past, as there is barely anything we can claim as a concrete fact about him without annihilating his character. And yes, you haven't said he has gaps in his memories, that is something I brought up to reinforce the fact that he should, even if at the back of his mind, keep to his Balduran persona for when it becomes useful. And as far as I'm aware, most playable and creatable characters are Baldurians who live(d) in Baldur's Gate, so you'd think they'd be familiar, if not enthralled by the stories of Balduran, legendary adventurer and founder of Baldur's Gate. Apologies if I seemed to lash out against you - that wasn't my intention.

Originally Posted by Cawyden
But we also need to keep in mind is that he is not a reliable source. He also tells us "You are not becoming a mindflayer, not while I'm around" as dream guardian and later he wants us to become half Illithid. He is manipulative, he wants us to be his allies, to help him breaking free of the elder brain.

This is exactly why he is written so poorly. He is insanely inconsistent in what he tells the players.
When you first get to see him in his mind flayer form, you can actually cast detect thoughts, and verify that EVERYTHING he is saying is sincere and true. He has always advocated for illithid powers, as you quoted him, and as I mentioned in the OP, becoming an illithid was actually a giant win in his book. From the very get-go however, he should have appeared as Balduran and said something along the lines of "Another adventurer in the same boots as I was (actually giving the "I am just like you" line a meaning) - infected and powerless against the inevitable. My name is Balduran, and I am here to help you on your quest. The artefact you hold neutralizes the effects of Ceremorphosis, and I believe we can take advantage of that. These parasitic creatures are vessels for knowledge, experience and power. No doubt that on this path, you will stumble into many infected warriors. Extract their powers, and use them to your benefit. You may think that I am nothing more than illithid illusions, or you might think whatever else, but I will tell you this: keep that artefact close. It will be you and yours's salvation, and maybe, it yet be mine."

Of course, give it to an actual writer who crafts dialogue better than I do, but that should be the takeaway. That already establishes a strong foundation for Emperor/Balduran's character, instead of trying to be everything at once - a person you can trust, a person you shouldn't trust, a person promising you power, a person who you can be friends with, your saviour, your slaver... your lover? Right now, Emperor is a bloody ping-pong.

Edit2: You could even make it so that the Durge is special in that they don't need the Astral Prism to stay sane as the Brain goes out of its way to help Durge on his journey, trying to reunite with its master for an especially evil ending. There could be a real big conflict between Emperor and the Brain, putting an amnesiac Durge into an incredibly difficult circumstance. Given that'd require a significant rewrite and tons of dev work, but after playing games like DAO, different outcomes based on what origin you play is a standard I adopted.

Edit: It looks like I can't actually edit the OP anymore, and I'm not sure how to message any mods about this as their Forum Help page gives the following error: Parse error: syntax error, unexpected '<', expecting end of file in /home/larian/public_html/languages/english/faq.php on line 46 - would be nice if I didn't have to open another thread for this.

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For those unaware, there was a new edit in the OP with the info from the above post. Thank you to everyone once more for all the discussions and contributions.

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Apologies in advance if this counts as necroing the thread, but I figured I'd share as it's very relevant to this.

I'd like to take some time to delve into the mechanics of the Astral Prism
and it's "ability" to block out hivemind communications. As we know, the Prism houses Orpheus, the sole remaining entity that has this ability. Now, it is claimed several times that the Prism has an "aura" that has a cumulative effect the more you are around it, and a decreasing effect the more you distance yourself from it. However, there is one entity who can choose NOT to send out hivemind comms - which is different from disrupting it - the Brain itself. This is also something that the Brain admits to have done by releasing the Emperor from under it's grasp to be a pawn in the Grand Design.

Therefore, to sum it up, there are three ways to block hivemind comms:
- The aura of the Astral Prism ramping up.
- The Emperor using Orpheus's power with precision.
- The Brain letting certain individuals roam free on purpose.
However, I have argued in the OP that this isn't the case and that the Prism, in fact, does not have a radiating aura. I have recently been messaged by several people that I had this wrong, so I would like to list key examples of who/what is blocking out comms in key plot moments, with what purpose, and why it's one big plot hole.

1: The player character. In the first Dream Sequence, the Emperor finally managed to extend Orpheus's protection to you. He has confirmed that you were just about to transform, which much later on is confirmed as he claims that the order for your transformation has been given thousand times over. While the netherese-touched tadpoles are intended to induce a state of suspended ceremorphosis, there is also nothing to suggest that the suspension must occur with these tadpoles. Why there is nothing to suggest this is not clear - one could assume that it'd be an attempt at throwing off any potential investigators, but this is pure assumption with no evidence to back it up. Note that these tadpoles are capable of instantly transforming their victims into mind flayers unlike normal tadpoles, which take roughly a week to do so. Again, nothing to confirm that this instant transformation can only happen after said week has passed, but we can assume that instantly transforming just after an infestation is impossible. What we can confirm though, as there have been several cases during the plot, is that suspended ceremorphosis does not activate until a few hours after being tadpoled - key examples here are the players, origins and Duke Ravengard.

2: Minthara. After raiding the Grove and spending the night with her at the altar, she finds herself worried and panicked that she can no longer hear the Absolute's voice. Her immediate suspicion is that the Player is responsible for this, and so chooses to distance herself. After thinking things over, she decides to end your life, yet at the last moment she can once more hear the voice of the Absolute, who then tells her that it is up to MInthara if they find the Player worthy of Her. Now, it is easy to piece together that the story is implying the fact that after several hours of having been together with the Player, Minthara fell under the protection of the Prism, which is why she couldn't hear the Absolute, and once she distanced herself, the connection was restored. The protection never activates again however, despite being near the Player again for some time. Later on, if you recruit her, she is protected once more, this time by Emperor.

3: The player character (once more). At the beginning of Act3, if you choose to kill Emperor upon first contact, you get a game over screen where you become a thrall to the Brain as the extended protection of Orpheus is lost.

4: Minsc. In his case, we witness Emperor's extension live, and Minsc takes some time to gather his bearings as soon as the disruption happens, not unlike Minthara.

To make it incredibly simple to understand: cases where Emperor/Orpheus steps in to protect others are - with one exception in the next paragraph - always consitent in universe. Cases where it comes down to whether the Brain let someone go or the passive "aura" of the Prism is what was responsible are extremely foggy, even with the confirmation by the Brain itself that Emperor was let go willingly. Here's the thing: in example three, you have been under the protection of the Prism for days, weeks, maybe months. And sure, it was Emperor who channeled the power, but if the Prism has an aura, then why would it protect Minthara after several hours together and why wouldn't it protect the Player? There is no reason to believe in any hypothetical emanating auras as the Brain can toy around with whoever they wish, and point three very explicitly confirms that Orpheus's power must be wielded with precision, else it won't work at all. There is also nothing to suggest or confirm that Emperor directly reached out to protect Minthara in Act1, which muddies the waters even more.

There is one slight inconsistency with Orpheus's power, and that is if you decide to free Orpheus. Once Emperor leaves, his protection should have fallen and we should have gotten a game over screen - just like at the start of Act3. And had that happened, he would have been correct in all his worries and all his warnings that there is no point in freeing Orpheus. Yet there is a period of time between Emperor leaving and Orpheus being freed when the power is not channeled, which is interesting because if you tell Orpheus that you want to become a Mind Flayer, the very millisecond the protection drops, you are turned into one.

Ultimately, once we run into an inconsistency, the only explanation is defaulting to the claim that "it must have been the Brain", which in itself is simply not a reasonable one, especially when it goes against it's own interests.

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