- Companions almost never have conversations companion to companion which makes it feel like they have no relationship with each other. Notable example of this is when Wyll says "I can not watch someone I love die" (referring to Karlach)
Yet, Wyll has barely said a word to Karlach all game.
PArty dynamic is also completely absent from the game, the party never does anything as a group.
Many times the companions feel as though they are almost not there during quest scenes.
FIX: YOu need to integrate scenes where companions are building relationships among themselves without the MC. Also integrate group activities, meals together, drinking together, drunk dance offs, story sharing by the fire, play cards/lanceboard together etc etc
Why I still play Baldur's Gate 2 to this day. When you have 20 NPCs joinable, all with party banters, friendship dialogues (not just with your character!) , romances, and not to mention even more great banter and dialogue content from MODS...
I kind of chuckly when people discover BG3 and think its the greatest thing since slice bread. Yea it looks and plays terrific. Party mechanics...dialogues...friendships...all is really lacking compared to WAY older games.
While I love BG3 for what it is, I am bored out of my mind due to always having those same 7 boring npcs which only interact with Tav. Frankly after 3 years I am sick and tired of seing these same NPCs. It would of been great having more inner-party dialogues between multiple npcs.
Tired of Keldorn? Switch to Korgan and replace Nalia with Aerie for some fun banters. Anomen is getting annoying, put Viconia instead! Want JAN to shut up? Get the dead quiet Valigar for a couple hours of relaxation....etc. In the long term Its just so much more fun to switch up all your npcs when you have over a dozen to work with.
BG3 is really missing these party dynamics that BG2 did so well.