Originally Posted by Gray Ghost
Originally Posted by ldo58
I haven't finished the whole game yet (just finished chapter 2) so I didn't read all the posts in detail to avoid spoilers. I also think that, so far, there are some unexplainable inconsistencies in "the big picture" of the absolute. But I just wanted to propose that a completely coherent story would only be possible in a "visual novella" style game without important choices. So any choices you make are really fake and the story will proceed over 1 linear path from beginning to end.
The more branches and alternative paths that you create on the way, the more difficult it will be to avoid plotholes or inconsistencies.
Personally I'm willing to live with those storyholes to be able to walk different paths. Now of course, I 'm in my first PT, if it turns out that the different paths are illusionary and don't change much in reality (like eating lots of tadpoles and embracing the dream image, vs. rejecting her and all tadpoles) then that would be rather disappointing.

I would disagree with this lightly, in the sense that I agree with you that by giving players control of the narrative, it makes it very likely that holes will be introduced into said narrative, but I think that's a question of narrative consistency. Narrative coherence - in my mind at least - is a different thing that's very much achievable. When I say that the narrative is incoherent, I mean that it's various different parts don't work together and results in a story that really doesn't make a lot of sense at several points. Plot holes are one thing, and I think those are acceptable if it means a better story. But the story should still have internal cohesion and those holes should not be present consistently throughout the game.

That's unfortunate. I had hoped, the end of Chapter 3 would reveal all. I 'm not against misteries, suspense and puzzling events during a story, like...

Why are the NPC's level 1 while they have an impressive backstory. My interpretation... are all under control/punishment of some higher force . For Gale, Astarion and Wyll , I can find an explanation in my mind. For Shadowheart, I was hoping a good reveal will come in chapter 3, when she retrieves her memory so we know why she was chosen to get the Githyanki artefact and how she did it. I seem to understand from posts above that this remains a loose end. That would really be a disapointment were it the case.
Lae'zel staying with the party, especially after the meeting with Zorru, is a big inconsistence. She should have left the party at that point to find the creche. But when Gods are involved, there may also be an explanation why she felt the need to stay. Will we get this ?

I'm now at the beginning of chapter 3, I met the real protector in the prism and the emperor. What struck me, is that in EA, to choose Daisy, they told you to create your ideal partner. In the final version this was changed. I think the EA prompt is a better story explanation, as the mind flayer could read your mind and create your ideal in your dreams. It fits. It's an "Aha" moment, when revealed. But for some reason they removed this from the final version. That 's a loss for the new players IMO.

Just some ramblings from someone who is at the start of CH3 and is hoping to get mysteries solved.