What you are describing here is exactly what I had in mind. Small stuff, just enough to keep up the feel that the party is actually, a party.
- Gatherings around the campfire, conversations which aren't exclusively 1 on 1, but group talks.
- I never played Gwent, but maybe a mini game like Lanceboard?
- Like you said, use seating areas. And the military inspection was a nice touch, I could not quite word it the way I wanted to.
- Party members engaging in whatever really, drunk dance offs for comedic effect, maybe you could have a philosophical debate with Withers and Gale for intellectual effect, who cares, anything goes, just something.
I liked
To be fair, companions do interact while in your party when you go on adventuring time. I like that a lot, but sometimes I miss the lines and maybe a journal of these talking would be nice to at least read if missed.
More camp interraction would be great :
- let characters wander around to talk to each other instead of staying near their tent and even come to reach you if they have something to say
- let them intervene in fights as uncontrolled allies if not in your controlled 3 (if they die, and you change scene, put a coffin near their tent with some corpse conservation magic making lights to remind you they should be resurected
- let them perform camp activities (cooking, fire caring, playing, etc.... anything that brings life and heads toward bonding or antagonizing each other
These could add too much more content, but an option to get hints from other present party members could be nice.
Let say you are in a cutscene and a choice arises. You have an icon downscreen to have the chosen party member express what they would do.
Maybe give the insight only if you pass a check with a bonus based on approval ? Or put each party avatar next to the choices they like or dislike when you pass the check.
Im getting off topic, sorry.
I loved the ideas