Originally Posted by Mouthbreathereli
So to me, adding enemies is not a good idea, having turns that last a half hour because there are 30 enemies sucks. The main thing they need to do is adjust action economy. If I can't get six attacks a round the game becomes much harder. You might say let the ai get six attacks, but the ai always out numbers you, I don't think that would be fun.

Adding additional enemies is a very difficult task to implement from a programming perspective if Im not mistaken.

Adding to their total hitpoints however is a 5 minute job.

We should have an option, in options to just have enemy health increased to their max or simply add 50-100, 150% more hitpoints.

However, the game is also out on consoles which will make it harder maybe to implement, I dont know.

But I think they could implement this on PC at first then look at the console later. Right now we drastically need a higher difficulty setting then tactician. And honestly, the primary issue right now is enemy health.
I think this takes care of 90% of the issues players have with the game right now.

And as for staying true to DND. Well, tactician dont even give enemies their full Hit dice. If they just gave enemies full hit die, (maximum hitpoints per hit die) we would already see a near 30 to 150% increase in enemy health (depending on amount of hit die an enemy has).