Originally Posted by Wizbane
Disagree with most of the messages of the 8 forum pages so far.

What game are you enjoying if any? BG3 or something else?

Because I see posts asking for a stricter resting system, when camps are essential to story flow and party management.

I see posts asking to double the amount of enemies because encounters only last a few minutes, but what could happen to a turn-based game when doing so? No clue?

Not to mention how silly is the request for random encounters, you never experienced how frustrating they can be in a game?

I think Larian was 100% devoted to player experience overall, I�m not doubting any moment that they could have designed nightmare encounters if they wanted to and in much smarter ways. Instead, you have multiple ways to conduct a fight, multiple characters becoming forces to be reckoned with rather than just lousy npcs, powerful and distinctive items you are happy to find and make you think about builds to wield them, an incredible selection of mobility options on the field, that as everybody knows are key.

Of course game is easy to beat, that�s by design.

You have BG2, you are asking for Throne of Bhaal. Beware what you�re asking for� kinda a deja vu.

But I�d rather have 8 forum pages asking for a NEW game answering those difficulty increases requests, with a survival and resource management approach, where that ring mail+2 counts, than seeing posts of people boasting how their flying pala-druid killed a boss in a round. It�s a gamer issue, not a game issue.


I agree on that resting etc should be as is. Not to mention this would take phenonemal resources to change that I can only imagine. We are not asking for drastic changes which would cause larian to have to invest. Just increase enemy health bars by 50% and boss health bars by 100-200% and I dare say the problem is solved. As I already stated, enemy stats on tactician is already rock solid. No need to change this. But their health pool is too low given the multi class options, and items available/