I really think people don't get that Daisy showing you a burning Baldur's Gate isn't a 'whoa, how cool' thing so much as it is a sign that Daisy, whoever he/she is at that point, has a drastically different idea of what we consider a good trade. That's something you neaten up with an editing pass, give the player an ability to go 'Oh, no, this is horrific, what is wrong with you!' instead of burning it down (pun intended.)

I don't know. I trusted that making a second character would be a pretty big deal, and I trusted that Larian would deliver on 'Daisy and Tav sitting by a river, K I S S I N G' and 'Tav never gives Daisy a second' as being interesting paths, and the grey area in between. Like, it was an EA version of a work in progress.

The Guardian gives off the vibe of a lot of writing I don't expect to see in a big name release, stuff you find in rougher, smaller titles. There might me multiple options presented to the player, but there's one the writer clearly expects you to take (Guardian is trustworthy, use more powers) and some others that feel perfunctory. Almost every interaction with the Guardian is like this, and you can see the breakdown in things with going into the astral prism and stabbing them.