1. VAs were fantastic and breathed a lot of life into their characters.
2. Especially early on, I feel like the game approached a blend between open-world exploration and classical cRPG that I found really compelling. Act 1 really felt like in all places there was multiple layers (underground, DEEP underground, above ground) to explore with multiple contact points between them.
3. More than any other game, it felt like certain monsters were treated as the setpieces they are actually *supposed* to be in tabletop, rather than just something thrown at you as cannon fodder.
4. Wither's blatant "No" when asked to elaborate on something makes me laugh every time.
5. The verticality in combat. It is very satisfying to bully enemies by pushing them off ledges.