Originally Posted by WizardGnome
Originally Posted by slydus
Hi !

Im a Mac user and I will play soon. ( september 21 !?! )

As a huge fan of Dos and DoS2, Im a bit desapointed by this difficulty issue.

I heard that karmic dices when activated could make the game harder because even enemies are helped by this option in their differents throwns.

Do you think it could be a good option to increase the fights difficulty ?

I dont want to use mods if I can avoid it, and as a Mac user I dont even know if it is possible to install somes.

And play with auto limitation like no using some items or consomables ... So sad to dont have any other options. DoS 2 was a real challenge ?

Karmic dice is a bit weird and I've heard conflicting information on what it does. Supposedly, what it does is avoid "streaks" - meaning continuous strings of successes or failures - for both you and the enemy. I've theorized before that this might actually shake out to make things better for the enemy in most cases (I think in any fight where the enemy outnumbers the party, this ends up being better for the enemy) but honestly it's probably mostly a wash and definitely doesn't solve the difficulty issues.

That being said, I think this IS a problem of a subset of players who are fairly familiar with this genre. If you think DOS 2 was a real challenge, you may be fine. (I actually think DOS2 has a similar problem where combat degenerates in the later half of the game.) And especially early on, the difficulty is better balanced than in the later half of the game. I'd say try it out without mods at first; if you eventually notice that the game becomes too easy you can do something then. Although beware that difficulty issues are not the only thing that the second half of this game struggles with.

Ok, thx for you answer, lets kick off the karmic dices option.

I forget to say : I played all the first act in early access, going DND 5e totally blind with a lot of MC building mistakes, never felt real challenged and started to feel the overpowerment at lvl 5. idknw what was the difficulty settings in EA, I think it was standard? But I know I will play In tactician.

Its mainly after reading 2nd and 3rd act players returns on tactician difficulty that I fear to be bored with the fights. Furthermore in a so long game ( I am a maniac player, dont want to miss anyplace, any chest, any quest, around 55hrs on EA for 1 run)

You are true, Dos2 was not perfectly balanced, but in my memories you had to struggle longer before snowball ( a common phenomen in the majority of crpgs I played, thats said). And no way to one-turn-kill strong enemies or even bosses like I understood in BG3 ( excepted maybe being a big munchkin searchin for perfect optimization and ultimate combo that is not my case.)

I just wish to have fun, discovering good mechanics synergies by myself without overplaying it, and feeling challenged more than the first 30% of the game.

2 options :

- waiting for a patch from larian adding more difficulty before to play ( could be a forever wait ! )

- Or introducing my own rules : going with a volontary non OP team, no half orc in melee, no multiclass, no haste potion or spell, no scrolls use except for my wizard to learn it, maybe no potion except healing ones in first levels.

AND, I must admit, stop saving mid fight for the longer ones !

But starting a game with auto nerf, strange feeling