Originally Posted by Sunriders Destin
Just... No. That's not good story telling. It's not good game design. It's just confusing and frustrating.
Don't lead us on about "Choices and permutations" just to cut it off at the last 10 hours of the game so you can have your 'The Fault in Our Stars' ending that you fell in love with even though it makes no sense.

Funny you should mention The Fault in Our Stars. Here's what I said about that a few days ago:

Originally Posted by Walking Kole
Karlach's story isn't that of a terminal patient, it's that of a slave fighting for freedom on the penalty of death. She's more Solomon from 12 Years a Slave than Augustus from The Fault in Our Stars.

What Solomon does is he struggles to attain his freedom. What Augustus does is he makes his final days meaningful. Karlach spends the bulk of her time doing the former, while the latter is sparse.