And one is a concentration spell whereas the other can be prepped pre-battle. Not that killing an enemy twice or three times over means anything. All that matters is you kill it, which happens in 1-2 rounds anyways. With a Hex into magic missiles with glove clowns it's 200+ damage or a chain lightning with the legendary staff amp doing 130+ damage forking to multiple targets and can be twin cast if you want to be even more ridiculous and play sorc. Most spells are garbage, but the few damage spells that work with supporting items are way more worthwhile than a hold person, especially for casters.
Because you can get a paladin and get the ring that lets you cast a spell as a bonus action after a melee attack and you can just have your martial party member apply hold person just as well, making martials yet again a more effective CC applier while being tankier and doing way more single target damage anyways.
Last edited by Zenith; 20/09/23 01:47 AM.