"Usually in D&D the itemization is exactly like this, I think that Larian did an exceptional job at reproducing the itemization of a TTRPG campaign in this regard as well."
That is exactly what I'm saying. Read my feedback again. Table top rules shouldn't be transfered to a computer game like this. The rules, what we can do, the amount of fights and enemies... - everything is different. In table top game you do not need to focus on your character progres so much. And you need to stick to phisical objects you have - meaning dices you have.
"Not entirely sure I agree with what you are saying here. On first read it feels more like the feed back you'd expect from someone who is used to playing MMORPGs, where you can't go more than 10 minutes without getting another level or another piece of gear and the "challenge" is getting to the endgame to play with your mates as fast as possible."
No. I didn't say that. I don't expect the game to give me next level every ten minutes. And I wasn't complaiining about the long waiting time for the next level. BUT what I want to have is real bennefit from leveling up when it comes.