One more thing. It's nice that the developers gave us the opportunity to use the third dimension, but when implementing this solution, they got too excited about it. That's typical. How many times have I seen something like this in games. As a result, all these opponents placed on beams, platforms, corners of the ceiling... look absolutely weird. Nobody walks like that. As a result, the seams are coming out, it feels like we are dealing with a puzzle prepared by the game creator and not with the real situation in the game world. Hence, this next fight after killing Yourgir irritated me so much that I turned off the game and I don't want to come back to it for now. I'm not tempted by character development, or chaotic fights with teleporting enemies and my characters jumping around the battlefield like frogs, or a story whose plot threads have escaped me.
Of course, I realize that no one will do anything about it. These are shortcomings and incorrect assumptions that are too deeply embedded in the game. Unfortunately.
But I hope Larians wil hear me out and think twice developing their next game. There are people who are not pleased with their new game and they have reasonable reasons for that.