"As I understand it from reading your original post, your main complaint is that the amount of power you gain per time invested isnt high enough - be that through new gear or new levels (in this case for the long waits between levels you want big steps up in power"
What do you mean by saying "a big step"? I don't expect a huge step, but I expect something more than a bit o HP and a posibility to change, a choice from previous leveling. The pool of choices for a mage is IMHO very poor and it's several abilities are very dependent from - some difficult to fulfill - conditions.
Yes fighters get a second strike at some point - this is ONE big increase in their abilities. But for example disarming strike does not work at all - I have used it dozens of times without any result. A fint does not roll much more damage. Fighters actually have the best incriments in their abilities - their "second chance" (I dont know how is it called in english verssion) gives the possibility to strike even four times. I admit that. But these are exceptions not a general rule.
Yes, maybe I haven't found each and every good weapon in the game so far. Mybe I have followed the plot leading me to Yourgir to early. Maybe I was iritated that there in a difficult enviroment I had to withraw my good weapon to keep the lantern shine over my team - even thou it has its slot where the torches are kept. But that only means that the game is too much open for such a result where even a player who checkes everything, speaks with everyone, searches every body... will not experience a proper progress. There is too much garbage found in chests and bodies. The features of those weapons are sometimes so much restricted or irrediculously unusable that I was laugthing. It looked as if devs were so stingy and so spared the player of any positive effects that it was almost funny.