Just finished my second playthrough (Durge, after a Tav playthrough initially). Enjoyed the game immensely. It has its flaws (some very baffling design choices) but the goods are so immensely good that I still give it top marks.

For me, BG3 beats out WoTR pretty handily as a full RPG experience - even though I do love WoTR and think it does various elements better than BG3. But I am someone who highly value the non-combat side of RPG gameplay (exploration, problem solving, character ability interactivity with the world). In that regard, I think BG3 has overtake Deadfire as my "top gameplay" CRPG, whereas Planescape/Disco still definitely top from a pure storytelling perspective (since BG3's plot is pretty barebones by design).

I do find it interesting that BG3's core follows much more in the footsteps of games like Arcanum - with its very open-ended quest/scenario designs and world/ability interactivity, as opposed to the more constructed, restricted, beat-by-beat CRPG style of the Bioware and Pathfinder games.

As a HUGE Arcanum fanboy it is very validating to me to see BG3's succeed financially - to see that kind of more "open" CRPG approach explode into the mainstream, since I always felt like the Arcanum approach was a very valid evolution of CRPGs but died a very unfortunate death.

I would say, if you prefer the more constructed CRPG experience WoTR is definitely still a fantastic go-to for that type of CRPGs.
Though I find it hard to go back to Owlcat's encounter design nowadays.


I'm quite excited to see what kind of updates we'll get for BG3 and what part of its flaws get addressed. Ironically, I think I actually enjoyed Act3 the most, of all acts in BG3 - I do agree it has some really low lows, but also some extreme highs (some of the most interesting/fun set-pieces in CRPG I've experienced). Playing the Durge origin was also a treat in Act 3 - it honestly made me subscribe to the theory that Durge was meant to be the default story, before Larian chose to split it off into its own origin.

In terms of the drop in reactivity in Act 3 - I noticed that mostly with [Race] tags, but [Class] remained pretty solid throughout. The other thing I notice being a big drop in quality is the availability of Speak with the Dead targets.