Like I said, based off my experiences in other games, I wanted to test what would happen in some scenarios that I've specifically encountered before.
To answer your question about the Bags mod, in my test I had some bags empty, some full, and tried to split them evenly between auto-sort vs. non-sorting bags. I did not test removing the mod with all the bags first being emptied because I wanted to see what would happen in the event BG3 got an update that rendered it incompatible/buggy with no fix from the original author (something that happened to me in Conan Exiles before).
My expectation was that either the bags would vanish, or that they'd revert to standard backpacks. Instead, the game could not load that save file AT ALL anymore. That was a much more severe result than I had expected when I started my test. The reason I expected the would turn into a regular bag is due to how most mods (from other games) tend to start with a base asset that's already in the engine and MODify it rather than adding something from scractch. /shrug
As for multiplayer, I never got around to testing them there -- since things seemed less stable than I liked in single-player, there was no way I was going to jeopardize the progress of two separate groups. Feels a bit ironic, since mods were such a vital part of running successful multiplayer servers in other games, but then BG3 isn't an open world, multiplayer server but chiefly a single-player game with a narrow form of multiplayer tacked on. A bit of an apples to oranges comparison, I'll admit.
Last edited by Larathiel; 20/09/23 06:20 PM.