I'm at 176 hours on my first playthru -- still in the Lower City. I've been level 12 for several "missions" now (Iron Throne, Steel Guard, Wyrm's Way), and still have quite a few objectives in my log that I haven't started yet (kill Gortash, kill Orin, Stop the Presses, Cazador, House of Hope). That said, I feel like I probably spend an hour+ each day on inventory management, and I'd estimate a good 5-10 hours of Act 1 were spent trying to standardize the $#&%ing radial menus (I prefer controller to KB&M in this game due to the more precise movement when exploring, and the more immersive UI overall).
No clue how far along that puts me, but I'm not really feeling the same sense of urgency that I did in Acts 1 & 2 simply because it seems like there is so much left to do. The only event that really even feels like time might be of the essence is that a member of my party has been abducted and I'm trying not to piss off the kidnapper.
Anyway, it is a bit of a bummer to realize that even additional spell slots or feats won't be forthcoming (unless I mod the game), especially since 5E locks Feats/Ability Score Increases to class level rather than character level to discourage the multiclass mayhem of the D&D 3.x era. So much for 6/6, 5/7 or 3/9 splits...
Last edited by Larathiel; 20/09/23 06:41 PM.