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apprentice
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apprentice
Joined: Sep 2023
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I'm gonna take a step back and be baffled how bg3 recieved such high scores based on act 1 alone despite the frustration the community suffers because of pathetic state of Mithara, Karlach, act 3 coherency and ME3 style ending. This is EA 2.0, I'm gonna step away until they actually finish their story in a year or two, given if they actually bother at all since there are no announcements about eventual Karlach story refactoring nor roadmap.
I stand by my previous point that current Karlach content is boring sobby shit, she has the potential to walk the "upgrade her engine to the moon and decide what to do with newfound power (vengeance/adventure)" path which correlates with general power vs personality theme of the game. If they stand by their cringe sob story which seems to be the case given their late additions to her dialogue after release then I can safely conclude that they successfully emulated the most unpleasant and fun-hating DM I ever met. Very well said my friend! But you know... I've been following the story and development of Larian for a long time, and since Divinity 2, as a rule, they ALWAYS release a release version with a huge amount of cut or simply unfinished content. But in the case of Divinity 2, they were rushed by the publisher and were forced to cut content in order to meet the scheduled release date. It was the same story with Original Shin 1 and 2, they constantly cut out some content to bring it back in the Definitive Edition. But I don’t quite understand why they were in a hurry in the case of Baldur’s Gate 3... Perhaps they really didn’t want to compete with Starfield.
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apprentice
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apprentice
Joined: Sep 2023
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But I would also be very glad to see the development roadmap for Baldurs Gate 3. Definitely with the development and completion of Act 3 and the Karlach quest line or just simple adding a NEW ending for her.
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member
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member
Joined: Sep 2023
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If you tell her you'll be with her till the very end, she'll beg, or rather she'll demand that you tell her that you've found some way to fix her and that she'll get her heart back. An alternative option is for you to tell her that maybe you can still fix and stabilize her engine (which is a lie, of course). Her making a sarcastic remark for a Wish spell comes in later. Oh, yeah, gotcha, I chose the 'maybe we can still fix it' option for roleplay purposes - I as a player know that that's a lie, but my Tav in-game, of course, doesn't and really wants to hope. That just earned me a second (well, first) sarcastic comment on 'got a miracle in your back pocket you forgot to tell me about?'
Knowing her reaction to the first option now hurts additionally, thank you.
Kind of glad I didn't hear it because I would explode from anger at WANTING TO DO EXACTLY THAT BUT BEING UNABLE TO, LARIANNN (we're spoilering a post-killing-Gortash scene if anyone needs an indication to click or not to click) Sorry about that!
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Banned
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Banned
Joined: Sep 2023
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Don't cry, don't beg, don't drown yourself in the despair. Prayers to the soulless corporation won't help anyone, we have to do it yourselves
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member
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member
Joined: Aug 2023
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I feel like if a real 'doing it yourself' effort is happening then you'll have better luck with finding it on some modding server, not on a discussion-centered thread...
But I also think it's better to wait till definitive edition or some other indicator of "this is how it's gonna be, no more changes ever" before taking on some big story-changing projects. That's a lot of work, would be a shame to waste time figuring it all out only to have official changes come. (Not to mention, do modders even HAVE tools that powerful as of now, for BG3 in particular? Current selection of mods and struggles with implementing story-related stuff tells me they probably don't.)
Can't understand people already burning bridges less than two months in just because developers aren't willing to share a roadmap (good damn practice if they don't want to produce rushed content). Door to Bhaal's Temple mistook my Tav for a Dark Urge couple of days ago, there's plenty of stuff for them to fix and iron out besides adding new content.
(plus, tbh, seeing how wildly some of us differ in WHAT we want to see done in particular and what is or isn't ooc - good damn luck just winging that 'perfect fix')
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enthusiast
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enthusiast
Joined: Aug 2023
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Yeah, I wouldnt be dooming and glooming just yet. Like others have said larian has taken player feedback seriously in their previous projects and the karlach feedback is...LOUD... i mean this thread alone is outpacing days the games been released in pages... I dont think were going to get a roadmap though as thats not larians style and its too soon anyway.
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stranger
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stranger
Joined: Sep 2023
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We have no clue what they gonna do with her either. Act 1 came out that good because of iterative player feedback, before it all characters were really edgy and obnoxious.
Larians were left for their own devices for act 2 and 3 and while act 2 carried some of the goodness of the first, act 3 falls flat real hard. I just don't believe they can produce something good on their own without consistent outside community feedback anymore. If they shut up for a year without communication about what they gonna improve and how and just release EE without constant "this is boring/annoying shit" takes from the concerned fans I doubt it would be any good, still better than what they released but not perfect. I mean they released that ridiculous Karlach cigars ending and announced it like it was something good to satisfy the players.
Last edited by Aron Dalentor; 20/09/23 04:28 PM.
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apprentice
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apprentice
Joined: Sep 2023
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The game ABSOLUTELY deservedly received such high marks. Absolutely awesome game, with absolutely great developers.
I understand you're upset about something, but don't turn into whining assholes.
If a game like this doesn't deserve high marks for you, then I can't imagine what game deserves them.
Last edited by Vincke Game God; 20/09/23 04:35 PM.
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member
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member
Joined: Aug 2023
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Exactly, of course act3 has some issues but still the game in actual state is better than 99% of the games released in last 5 years.
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enthusiast
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enthusiast
Joined: Aug 2023
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I mean i kinda agree from both sides. The game has so much going for it. Like god damn larian did an amazing job on 95% of this game. But that sadly just makes that 5% of missing content/ story issues/ ending issues all the more glaring because of it imo its like having a 4 course meal where the first 3 courses are fantastic etc etc...but half way through desert it just starts to taste sour and bitter. You leave remembering the sour and bitter. Everything else is overshadowed by it really So does it deserve the praise its gotten? 100% and larian deserves the credit due for what they have worked on. But they also deserve the critizism for that last 5%. We should just be respectful about it. While voicing concerns and calls for them to address it. Far more likely we will get what were hoping for that way id wager.
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member
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member
Joined: Aug 2023
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We have no clue what they gonna do with her either. Act 1 came out that good because of iterative player feedback, before it all characters were really edgy and obnoxious.
Larians were left for their own devices for act 2 and 3 and while act 2 carried some of the goodness of the first, act 3 falls flat real hard. I just don't believe they can produce something good on their own without consistent outside community feedback anymore. If they shut up for a year without communication about what they gonna improve and how and just release EE without constant "this is boring/annoying shit" takes from the concerned fans I doubt it would be any good, still better than what they released but not perfect. I mean they released that ridiculous Karlach cigars ending and announced it like it was something good to satisfy the players. Yeah see, that's the trouble though, on some level it doesn't matter what they do, because someone will be left unsatisfied. Look at this thread alone - some want the overall tragedy to stay and just be able to fight for a good ending, some think that the tragedy itself is outblown to the point of ooc and characterization needs to be fixed, some decidedly promise to drop the game whatsoever if there's no good ending, some are fine with the current endings and just want a proper quest leading up to them so that the player feels like they indeed did all they could, some want a quick fix NOW, some would prefer a bigger content addition later, some are only annoyed with the quest lacking and some dislike tragedy as a concept, for some it ruins the whole game and some love the game, just wanting a fix, etc etc, and within feedback realm all our opinions are equal. So no matter what fix we get, if we get it, they'll choose only one route to follow out of all that, and some of us will very likely be at least partially disappointed, 'cause clearly we're imagining different things (well, not every single one of us, but you know, opinions are shared) And in that framework I'd rather take what Larian and official writers (and the voice actor, god forbid someone tries to AI her voice for a mod) present as a solution, 'cause that at least would be 'a word of god', whether we like what it says or not. Because if fans try to do it it's just a shitshow of arguing for the correct approach waiting to happen, imo. The cigar ending is a prime example of all that by the way. For some it's ridiculous, some generally like it with some critique (personally I'm just lacking a more firm ground for the tonal shift in regards to Avernus, if we ignore the sudden jump the campy cutscene itself is fine by me, loved running away into the credits epically lol), some took it as a genuine change for the better. For a lot of people the problem wasn't even the cutscene, it was the community update phrasing. I'm sure feedback wasn't a uniform monolith opinion back in EA days either, and yet per your assessment they did rather good using that critique as a jumping point. I, for one, trust them to do it again.
Last edited by tarraxahum; 20/09/23 05:10 PM.
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enthusiast
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enthusiast
Joined: Aug 2023
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I will say i dont really understand the ppl who want to be able to *fight for a good ending but ultimately fail* based on this threads start abd most other posts regarding karlach i assume the vast majority of ppl want a possible good ending of her being able to stay with a fixed engine or her real heart. Arguing to just have more steps to same tragedy conckusion seems to defeat the purpose of the original issue most ppl have. Which is - every other charactrr has a way to change their fate for the better abd have an arguibly happy ending /with tav if romanced aswell. But not karlach. Thats a glaring inconsistency in a game about choices mattering and freedom to pursue different paths in the story. I personally dont want a more justified reason for karlach to HAVE to die or HAVE to return to hell in the end. I want an option to save her. That in its self DOESNT take away from ppl who are ok with tragedy cause they can CHOOSE to have that tragedy. But for the rest of us....let us CHOOSE to save her
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Banned
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Banned
Joined: Sep 2023
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Not only it deletes purpose of her character and questline, but also deletes purpose of RPG. I honestly have no idea how many times do I have to repeat it, character being doomed in RPG just because, is a trash writing (actually character being doomed in RPG is trash writing, period), even more trash if she's the only one who's doomed, EVEN more trash if her issue is literally the easiest to fix lore wise. Even Astarion has some resemblance of good ending, unlike Karlach you actually can look for a cure together, instead of cosplaying call of duty zombies, while devs call this bullshit "ending she deserves"
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member
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member
Joined: Aug 2023
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Well I'd say it's mostly more of a
"We'd very much like to Actually Help her BUT IF you want to double down and be dead set on this current tragic direction then AT LEAST give it proper weight", something like that
To clarify, I'd, like, VERY MUCH would love to actually save her 'cause as you've said, changing fates, actual impact, everything that we have with other companions but not with her, which feels very undeserved considering her whole character and story. That's the reason I came across this thread in the first place - the second Dammon dropped the news I ran to the Internet to make sure we can change that (SIGH)
But if for some reason we just can't have that no matter what (which I doubt, but IF), then at the very least I'd like the current storyline to not make me feel like a clown with the "ah well we did all we could!" notification after an extra-short fetch quest, y'know
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journeyman
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journeyman
Joined: Aug 2023
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Let me be VERY clear:
I want the OPTION for a happy ending for Karlach. Don't make it simple or easy or straightforward. But give me the OPTION.
What the fuck is the point of playing again to see different outcomes if the outcome for one of the stories I'm most interested in ALWAYS has the same ending.
Gale gets a Deus Ex if he just hangs around long enough.
Fucking Shadowheart gets TWO happy endings depending on your perspective.
Karlach just feels like an afterthought and almost feels like the devs actively dislike her.
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journeyman
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journeyman
Joined: Sep 2023
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I agree that we all have different ideas for the HOW, but the one thing we ALL want is for a save Karlach/Karlach lives and is okay in Faerûn ending.
I absolutely want to be able to end tragically or in Avernus, keep those in for replayability and flavor or choice (as some people genuinely feel satisfied with that and accept them for what they are). But if everyone else can get a remotely good ending, so should Karlach.
If I want her to be able to live out her dream of growing old with Tav and maybe scaling down a bit on the rage/living a simpler life, GIVE IT TO ME. Or rather, LET US GIVE IT TO HER.
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member
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member
Joined: Aug 2023
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Or rather, LET US GIVE IT TO HER. Words both us and our Tavs would agree with, I think. The way her romance is written aside from the angst makes my character expremely want a chance to give her anything and everything just to make her happy in any way possible. That of course VERY MUCH includes giving her, uh, LIFE-- And I do think that desire persists even if your characters are just friends - she just deserves good things, what can we do (apparently nothing, until further notice.)
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journeyman
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journeyman
Joined: Sep 2023
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Don't cry, don't beg, don't drown yourself in the despair. Prayers to the soulless corporation won't help anyone, we have to do it yourselves Larian isn't a soulless corporation. They aren't even a corporation. They're the most responsive studio there is.
Last edited by Chlamydia; 20/09/23 06:57 PM.
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member
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member
Joined: Aug 2023
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Or rather, LET US GIVE IT TO HER. Words both us and our Tavs would agree with, I think. The way her romance is written aside from the angst makes my character expremely want a chance to give her anything and everything just to make her happy in any way possible. That of course VERY MUCH includes giving her, uh, LIFE-- And I do think that desire persists even if your characters are just friends - she just deserves good things, what can we do (apparently nothing, until further notice.) Exactly, I had also during the romance few conversations about kids and she liked the idea. And then "We did everything we could to save her" and sent her to hell at the end... Wow. Good ending has to be one of the possibilities for sure, there is no reason why not. If you play as evil or don't care about her, ok actual endings make complete sence, but not if you play as good character or romance her.
Last edited by Rae; 20/09/23 07:34 PM.
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apprentice
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apprentice
Joined: Sep 2023
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