Wanted to make a comment about the 'we're going to fix you' dialogue options that are presented to us throughout the game. I'm starting to think that unlike a lot of other stuff, this one is not an inconsistency, it is meant to be mean.

They FEEL to us like they're teasing (the player and the character) with the opportunity that is never given to us, but I can't shake the feeling that they were implicitly planted there simply for roleplay. Oh, you want to play a stubborn friend/lover and keep talking about salvation with zero back up to your words? Well, you can now! Actual plot relevance to those lines not included.

In fact, I feel like the game kind of punishes you for insisting on hopium, especially in those dialogues where Karlach is taking acceptance route. Because the story wants you to somberly talk about the 'inevitable', not dodge the topic by grasping at straws, apparently.

Hell, yesterday I accidentally discovered that picking a line like that in the very last dialogue actually cuts you out of a portion of a cutscene?

When Karlach is burning up in the end and asks you how she did, if you answer that she was fabulous in every way - there's a heartbreaking addition of her touching Tav's cheek and saying she did it for them, BUT if you pick the "No, stay with me, we can fix this!" option then that part is cut off entirely, just skipping forward to the next burst of flames. Wrong answer.

Out of all the hints and unused opportunities and probable remnants of allegedly cut content (the goddamn infernal iron!!!) - the dialogue lines about fixing her, I feel like, are just there precisely to be what they are. Empty. If you feel like having your Tav running in circles - here's your RPG option.

(But not an RPG option to actually follow through on those words in any way, no - sit there and feel bad for giving her false hope)


[Linked Image from tarraxahum.neocities.org]