Recalling actors, recording, mocap, fleshing out stuff, programming, making everything consistent under a narrative and gameplay perspective... these things take an enormous amount of time, money and planning. even more so if the content is to actually be good instead of put together at the last second. It's pretty obvious that we won't see anything in the following patches that addresses the situation in a way that we would love, and that's completely fine. The fact that the glaring issues we all brought up aren't mentioned in the patch 3 notes is actually a good sign (imho), i see it as not outright committing to the doomed narrative. Removing existing threads (erasing enriched infernal iron, cutting dialogue referencing a possible fix etc. etc.) is infinitely easier than creating new specific content (still a big undertaking under a technical point of view but doesn't even come close to actually creating new content and implementing it in an already established framework). The stuff we are hoping for is stuff that can be brought to life only with time and patience, the only thing that we can do is to keep the flame alive, for now. ^^